Files
plugin-library/Assets/10.StoryEditor/Editor/Node/BeginNodeEditor.cs

19 lines
433 B
C#

using UnityEditor;
using XNodeEditor;
namespace Stary.Evo.StoryEditor.Editor
{
[CustomNodeEditor(typeof(BeginNode))]
public class BeginNodeEditor : NodeEditor
{
public override void OnBodyGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("剧本开始");
base.OnBodyGUI();
serializedObject.ApplyModifiedProperties();
}
}
}