Files
plugin-library/Assets/10.StoryEditor/RunTime/Player/Node/EndNodePlayer.cs

38 lines
932 B
C#

using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo.StoryEditor
{
public class EndNodePlayer : NodePlayer
{
public new EndNodeData Data;
public List<NodePlayer> Pre = new();
public EndNodePlayer(GraphPlayer graph, EndNodeData data) : base(graph, data)
{
Data = data;
}
public override bool Connect()
{
if(!base.Connect())
return false;
Data.pre.ForEach(index => Pre.Add(Graph.Nodes[index]));
return true;
}
public override UniTask Execute()
{
Init();
Debug.Log($"剧本执行完成: {Graph.Name}");
// 标记剧本完成
Graph.Finished = true;
ScriptPlayer.ReleaseGraph();
return base.Execute();
}
}
}