Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/EventKit/EventTrigger/Physics/OnCollisionStayEventTrigger.cs
2025-03-31 11:16:52 +08:00

31 lines
1007 B
C#

using System;
using UnityEngine;
namespace Stary.Evo
{
public class OnCollisionStayEventTrigger : MonoBehaviour
{
public readonly EasyEvent<Collision> OnCollisionStayEvent = new EasyEvent<Collision>();
private void OnCollisionStay(Collision col)
{
OnCollisionStayEvent.Trigger(col);
}
}
public static class OnCollisionStayEventTriggerExtension
{
public static IUnRegister OnCollisionStayEvent<T>(this T self, Action<Collision> onCollisionStay)
where T : Component
{
return self.GetOrAddComponent<OnCollisionStayEventTrigger>().OnCollisionStayEvent
.Register(onCollisionStay);
}
public static IUnRegister OnCollisionStayEvent(this GameObject self, Action<Collision> onCollisionStay)
{
return self.GetOrAddComponent<OnCollisionStayEventTrigger>().OnCollisionStayEvent
.Register(onCollisionStay);
}
}
}