Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/EventKit/EventTrigger/UI/OnCancelEventTrigger.cs
2025-03-31 11:16:52 +08:00

32 lines
947 B
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Stary.Evo
{
public class OnCancelEventTrigger: MonoBehaviour, ICancelHandler
{
public readonly EasyEvent<BaseEventData> OnCancelEvent = new EasyEvent<BaseEventData>();
public void OnCancel(BaseEventData eventData)
{
OnCancelEvent.Trigger(eventData);
}
}
public static class OnCancelEventTriggerExtension
{
public static IUnRegister OnCancelEvent<T>(this T self, Action<BaseEventData> onCancel)
where T : Component
{
return self.GetOrAddComponent<OnCancelEventTrigger>().OnCancelEvent.Register(onCancel);
}
public static IUnRegister OnCancelEvent(this GameObject self, Action<BaseEventData> onCancel)
{
return self.GetOrAddComponent<OnCancelEventTrigger>().OnCancelEvent.Register(onCancel);
}
}
}