31 lines
929 B
C#
31 lines
929 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Stary.Evo
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{
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public class OnDropEventTrigger: MonoBehaviour, IDropHandler
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{
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public readonly EasyEvent<PointerEventData> OnDropEvent = new EasyEvent<PointerEventData>();
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public void OnDrop(PointerEventData eventData)
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{
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OnDropEvent.Trigger(eventData);
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}
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}
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public static class OnDropEventTriggerExtension
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{
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public static IUnRegister OnDropEvent<T>(this T self, Action<PointerEventData> onDrop)
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where T : Component
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{
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return self.GetOrAddComponent<OnDropEventTrigger>().OnDropEvent.Register(onDrop);
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}
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public static IUnRegister OnDropEvent(this GameObject self, Action<PointerEventData> onDrop)
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{
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return self.GetOrAddComponent<OnDropEventTrigger>().OnDropEvent.Register(onDrop);
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}
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}
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} |