32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Stary.Evo
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{
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public class OnUpdateSelectedEventTrigger: MonoBehaviour, IUpdateSelectedHandler
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{
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public readonly EasyEvent<BaseEventData> OnUpdateSelectedEvent = new EasyEvent<BaseEventData>();
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public void OnUpdateSelected(BaseEventData eventData)
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{
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OnUpdateSelectedEvent.Trigger(eventData);
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}
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}
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public static class OnUpdateSelectedEventTriggerExtension
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{
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public static IUnRegister OnUpdateSelectedEvent<T>(this T self, Action<BaseEventData> onUpdateSelected)
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where T : Component
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{
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return self.GetOrAddComponent<OnUpdateSelectedEventTrigger>().OnUpdateSelectedEvent.Register(onUpdateSelected);
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}
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public static IUnRegister OnUpdateSelectedEvent(this GameObject self, Action<BaseEventData> onUpdateSelected)
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{
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return self.GetOrAddComponent<OnUpdateSelectedEventTrigger>().OnUpdateSelectedEvent.Register(onUpdateSelected);
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}
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}
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} |