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plugin-library/Assets/00.StaryEvo/Runtime/UnitySocket/SocketClient/Scripts/Socket/DataBuffer.cs
2025-09-04 11:43:35 +08:00

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using System;
/// <summary>
/// Socket传输过程的缓冲区尝试拆包获得数据
/// </summary>
public class DataBuffer
{
// 缓存区长度
private const int MIN_BUFF_LEN = 1024;
private byte[] _buff;
private int _buffLength = 0;
public DataBuffer(int minBuffLen = MIN_BUFF_LEN)
{
if (minBuffLen <= 0)
{
minBuffLen = MIN_BUFF_LEN;
}
_buff = new byte[minBuffLen];
}
/// <summary>
/// 添加缓存数据
/// </summary>
public void AddBuffer(byte[] data, int len)
{
byte[] buff = new byte[len];
Array.Copy(data, buff, len);
if (len > _buff.Length - _buffLength) //超过当前缓存
{
byte[] temp = new byte[_buffLength + len];
Array.Copy(_buff, 0, temp, 0, _buffLength);
Array.Copy(buff, 0, temp, _buffLength, len);
_buff = temp;
}
else
{
Array.Copy(data, 0, _buff, _buffLength, len);
}
_buffLength += len;//修改当前数据标记
}
public bool TryUnpack(out SocketDataPack dataPack)
{
dataPack = SocketDataPack.Unpack(_buff);
if (dataPack == null)
{
return false;
}
// 清理旧缓存
_buffLength -= dataPack.BuffLength;
byte[] temp = new byte[_buffLength < MIN_BUFF_LEN ? MIN_BUFF_LEN : _buffLength];
Array.Copy(_buff, dataPack.BuffLength, temp, 0, _buffLength);
_buff = temp;
return true;
}
}