179 lines
5.5 KiB
C#
179 lines
5.5 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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using System.Security.Cryptography.X509Certificates;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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namespace Stary.Evo.AudioCore
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{
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public static class AudioCoreManager
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{
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private static IAudio Voice;
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private static IAudio SFX;
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private static MusicPlayer Music;
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private static IResources Resources;
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public static void Initialize(IResources resources)
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{
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// 初始化播放器
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Resources = resources;
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Voice = new VoicePlayer(Resources);
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SFX = new SFXPlayer(Resources);
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Music = new MusicPlayer(Resources);
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}
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#region 语音
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/// <summary>
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/// 播放语音
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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public static void PlayVoice(AudioData audioData)
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{
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if (Voice == null)
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{
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Debug.LogError("AudioCoreManager: Voice is null, please initialize it first.");
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return;
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}
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Voice?.Play(audioData);
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}
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/// <summary>
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/// 异步播放语音
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离],
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/// [cancellationToken:异步取消令牌]}</param>
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/// <returns></returns>
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public static UniTask PlayAsyncVoice(AudioData audioData)
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{
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if (Voice == null)
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{
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Debug.LogError("AudioCoreManager: Voice is null, please initialize it first.");
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return UniTask.CompletedTask;
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}
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return Voice.PlayAsync(audioData);
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}
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/// <summary>
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/// 停止当前的语音
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/// </summary>
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public static void StopVoice()
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{
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if (Voice == null)
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{
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Debug.LogError("AudioCoreManager: Voice is null, please initialize it first.");
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return;
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}
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Voice.Stop();
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}
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#endregion
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#region 音效
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/// <summary>
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/// 播放音效
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
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/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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public static void PlaySFX(AudioData audioData)
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{
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if (SFX == null)
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{
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Debug.LogError("AudioCoreManager: SFX is null, please initialize it first.");
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return;
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}
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SFX.Play(audioData);
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}
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/// <summary>
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/// 停止所有音效
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/// </summary>
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public static void StopAllSFX()
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{
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if (SFX == null)
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{
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Debug.LogError("AudioCoreManager: SFX is null, please initialize it first.");
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return;
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}
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AudioData audioData = new AudioData();
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SFX.Stop();
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}
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#endregion
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#region 背景音乐
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/// <summary>
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/// 播放背景音乐
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间],
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/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
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/// [audio3DMaxDistance:3D音频最大距离]}</param>
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public static void PlayMusic(AudioData audioData)
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{
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if (Music == null)
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{
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Debug.LogError("AudioCoreManager: Music is null, please initialize it first.");
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return;
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}
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Music.Play(audioData);
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}
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/// <summary>
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/// Bgm设置自然过渡到指定音量
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/// </summary>
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/// <param name="fadeDuration"></param>
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/// <param name="targetVolume"></param>
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/// <returns></returns>
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public static void SetMusicVolume(float fadeDuration, float targetVolume)
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{
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if (Music == null)
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{
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Debug.LogError("AudioCoreManager: Music is null, please initialize it first.");
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return;
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}
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Music.SetMusicVolume(fadeDuration, targetVolume);
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}
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/// <summary>
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/// 停止播放背景音乐
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/// </summary>
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/// <param name="fadeDuration">自然过渡时间</param>
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public static void StopMusic(float fadeDuration = 1f)
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{
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if (Music == null)
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{
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Debug.LogError("AudioCoreManager: Music is null, please initialize it first.");
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return;
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}
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Music.Stop();
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}
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#endregion
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/// <summary>
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/// 重新初始化
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/// </summary>
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/// <returns></returns>
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public static void Dispose()
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{
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StopVoice();
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StopAllSFX();
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StopMusic();
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Voice = null;
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SFX = null;
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Music = null;
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}
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}
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} |