Files
plugin-library/Assets/00.StaryEvo/Editor/BuildAsset/RawfileBuildpipelineViewer.cs

53 lines
2.8 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class RawfileBuildpipelineViewer:AbstractBuildPipelineViewer
{
public RawfileBuildpipelineViewer(BuildAssetDataSetting packageName) : base(packageName)
{
// isSimulate = false;
// isRaw = true;
}
public override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(dataSetting.packageName, dataSetting.selectedBuildPipelines);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = dataSetting.selectedBuildPipelines.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = dataSetting.packageName;
buildParameters.PackageVersion =dataSetting.GetBuildPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
Debug.Log($"Build Success! 【{buildResult.OutputPackageDirectory}】");
// EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
base.ExecuteBuild();
}
}
}
}