Files
plugin-library/Packages/com.code-philosophy.hybridclr/Editor/BuildProcessors/CheckSettings.cs
2025-03-31 14:55:24 +08:00

73 lines
3.2 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using HybridCLR.Editor.Settings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
using static UnityEngine.GraphicsBuffer;
namespace HybridCLR.Editor.BuildProcessors
{
internal class CheckSettings : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
HybridCLRSettings globalSettings = SettingsUtil.HybridCLRSettings;
if (!globalSettings.enable || globalSettings.useGlobalIl2cpp)
{
string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (!string.IsNullOrEmpty(oldIl2cppPath))
{
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", "");
Debug.Log($"[CheckSettings] clean process environment variable: UNITY_IL2CPP_PATH, old vlaue:'{oldIl2cppPath}'");
}
}
else
{
string curIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (curIl2cppPath != SettingsUtil.LocalIl2CppDir)
{
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", SettingsUtil.LocalIl2CppDir);
Debug.Log($"[CheckSettings] UNITY_IL2CPP_PATH old value:'{curIl2cppPath}' new value:'{SettingsUtil.LocalIl2CppDir}'");
}
}
if (!globalSettings.enable)
{
return;
}
BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
ScriptingImplementation curScriptingImplementation = PlayerSettings.GetScriptingBackend(buildTargetGroup);
ScriptingImplementation targetScriptingImplementation = ScriptingImplementation.IL2CPP;
if (curScriptingImplementation != targetScriptingImplementation)
{
Debug.LogError($"[CheckSettings] current ScriptingBackend:{curScriptingImplementation}have been switched to:{targetScriptingImplementation} automatically");
PlayerSettings.SetScriptingBackend(buildTargetGroup, targetScriptingImplementation);
}
var installer = new Installer.InstallerController();
if (!installer.HasInstalledHybridCLR())
{
throw new BuildFailedException($"You have not initialized HybridCLR, please install it via menu 'HybridCLR/Installer'");
}
if (installer.PackageVersion != installer.InstalledLibil2cppVersion)
{
throw new BuildFailedException($"You must run `HybridCLR/Installer` after upgrading package");
}
HybridCLRSettings gs = SettingsUtil.HybridCLRSettings;
if (((gs.hotUpdateAssemblies?.Length + gs.hotUpdateAssemblyDefinitions?.Length) ?? 0) == 0)
{
Debug.LogWarning("[CheckSettings] No hot update modules configured in HybridCLRSettings");
}
}
}
}