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611 lines
23 KiB
C#
611 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Newtonsoft.Json;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Stary.Evo
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{
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public static class WebRequestSystem
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{
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private static string authorization;
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static WebRequestSystem()
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{
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#if UNITY_EDITOR
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authorization = EditorPrefs.GetString("Authorization");
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#else
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authorization = CustomPlayerPrefs.GetString("Authorization");
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#endif
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}
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public static async Task<bool> Login(string url, string username, string password)
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{
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var data = new
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{
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username = username,
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password = password,
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roleType = "client",
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};
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string postData = JsonConvert.SerializeObject(data);
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try
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{
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using UnityWebRequest webRequest = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST);
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webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
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if (string.IsNullOrEmpty(postData))
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{
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Debug.LogError("WebRequestSystem.Login postData is null");
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return false;
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}
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byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
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webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
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webRequest.SetRequestHeader("Content-Type", "application/json");
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webRequest.timeout = 10;
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await webRequest.SendWebRequest();
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webRequest.uploadHandler?.Dispose();
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// 更新错误检查方式
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if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
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webRequest.result == UnityWebRequest.Result.ProtocolError)
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{
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Debug.LogError(webRequest.error);
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}
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else
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{
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ResultMessageEntity authResponse =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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Debug.Log("UnityEvo:ResultMessageEntity" + authResponse.data);
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if (authResponse.code == 200)
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{
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AuthenticationResponse authResponseData =
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JsonConvert.DeserializeObject<AuthenticationResponse>(authResponse.data.ToString());
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Debug.Log("UnityEvo:AuthenticationResponse" + authResponseData.Token);
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authorization = authResponseData.Token;
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#if UNITY_EDITOR
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EditorPrefs.SetString("Authorization", authorization);
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#else
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CustomPlayerPrefs.SetString("Authorization",authorization);
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#endif
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Debug.Log("UnityEvo:登录成功");
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return true;
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}
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}
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return false;
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.Login" + e.Message);
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return false;
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}
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}
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/// <summary>
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/// GET请求数据
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/// </summary>
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/// <param name="url">请求数据的URL地址</param>
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/// <param name="token">token验证的参数,此处为authorization</param>
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/// <returns></returns>
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public static async Task<bool> GetValidateToken(string url)
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{
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#if UNITY_EDITOR
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authorization = EditorPrefs.GetString("Authorization");
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#else
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authorization = CustomPlayerPrefs.GetString("Authorization");
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#endif
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try
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{
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using UnityWebRequest webRequest =
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new UnityWebRequest($"{url}?token={authorization}", UnityWebRequest.kHttpVerbGET);
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//using UnityWebRequest webRequest = UnityWebRequest.Get($"{url}?token={authorization}");
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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webRequest.timeout = 10;
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await webRequest.SendWebRequest();
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// 增强错误处理
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if (webRequest.result != UnityWebRequest.Result.Success)
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{
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var errorMsg = $"HTTP {webRequest.responseCode}\n" +
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$"URL: {url}\n" +
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$"Error: {webRequest.error}\n" +
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$"Response: {webRequest.downloadHandler.text}";
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Debug.LogError(errorMsg);
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return false;
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}
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code == 200)
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return true; // 添加返回值
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return false;
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.GetValidateToken" + e.Message);
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return false;
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}
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}
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/// <summary>
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/// POST请求数据
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/// </summary>
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/// <param name="url">获取Token值的服务URL地址(很重要)</param>
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/// <param name="postData">传入请求的参数,此处参数为JOSN格式</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> PostFile(string url, string[] path,Action<float> uploadProgress = null)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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//UnityWebRequest[] files = new UnityWebRequest[3];
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WWWForm form = new WWWForm();
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for (int i = 0; i < path.Length; i++)
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{
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byte[] bytes = await File.ReadAllBytesAsync(path[i]);
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form.AddBinaryData("files[]", bytes, Path.GetFileName(path[i]));
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}
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try
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{
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using UnityWebRequest webRequest = UnityWebRequest.Post(url, form);
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webRequest.SetRequestHeader("Authorization", authorization);
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webRequest.disposeUploadHandlerOnDispose = true;
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webRequest.disposeDownloadHandlerOnDispose = true;
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webRequest.disposeCertificateHandlerOnDispose = true;
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webRequest.timeout = 60;
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// 发送请求但不等待完成
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var operation = webRequest.SendWebRequest();
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// 轮询获取上传进度
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while (!operation.isDone)
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{
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// 调用进度回调函数
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uploadProgress?.Invoke(webRequest.uploadProgress);
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// 等待一帧,避免阻塞
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await UniTask.Yield();
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}
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webRequest.uploadHandler?.Dispose();
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// 更新错误检查方式
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if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
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webRequest.result == UnityWebRequest.Result.ProtocolError)
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{
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Debug.LogError(webRequest.error);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = webRequest.error
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};
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}
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else
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{
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code != 200)
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{
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Debug.LogError("上传异常,无文件数据返回!!");
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}
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return resultMessageEntity;
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.PostFile" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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/// <summary>
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/// GET请求数据
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/// </summary>
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/// <param name="url">请求数据的URL地址</param>
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/// <param name="token">token验证的参数,此处为authorization</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> GetFile(string url, string tempPath,
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Action<float> downloadProgress = null)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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try
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{
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using UnityWebRequest webRequest = UnityWebRequest.Get(url);
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webRequest.downloadHandler = new DownloadHandlerFile(tempPath);
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if (authorization != null)
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webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
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var operation = webRequest.SendWebRequest();
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while (!operation.isDone)
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{
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downloadProgress?.Invoke(webRequest.downloadProgress);
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await UniTask.Yield();
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}
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// 增强错误处理
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if (webRequest.result != UnityWebRequest.Result.Success)
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{
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var errorMsg = $"HTTP {webRequest.responseCode}\n" +
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$"URL: {url}\n" +
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$"Error: {webRequest.error}\n";
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Debug.LogError(errorMsg);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = errorMsg
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};
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}
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else
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{
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return new ResultMessageEntity()
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{
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code = 200,
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message = "下载成功"
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};
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.GetFile" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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/// <summary>
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/// GET请求数据
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/// 携带数据:否
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/// 幂等性:是
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/// </summary>
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/// <param name="url">请求数据的URL地址</param>
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/// <param name="path">请求数据的路径</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> Get(string url, string path)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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try
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{
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string fullUrl = url.TrimEnd('/') + "/" + path.TrimStart('/');
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using UnityWebRequest webRequest = new UnityWebRequest(fullUrl, UnityWebRequest.kHttpVerbGET);
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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if (authorization != null)
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webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
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webRequest.timeout = 20;
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await webRequest.SendWebRequest();
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// 增强错误处理
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if (webRequest.result != UnityWebRequest.Result.Success)
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{
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var errorMsg = $"HTTP {webRequest.responseCode}\n" +
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$"URL: {url}\n" +
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$"Error: {webRequest.error}\n" +
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$"Response: {webRequest.downloadHandler.text}";
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Debug.LogError(errorMsg);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = errorMsg
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};
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}
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code != 200)
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{
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Debug.LogError(resultMessageEntity.message);
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}
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return resultMessageEntity;
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.Get" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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/// <summary>
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/// POST请求数据
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/// 携带数据:是
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/// 幂等性:否
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/// </summary>
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/// <param name="url">获取Token值的服务URL地址(很重要)</param>
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/// <param name="postData">传入请求的参数,此处参数为JOSN格式</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> Post(string url, string postData)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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try
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{
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using UnityWebRequest webRequest = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST);
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// #if UNITY_2021_3_OR_NEWER
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// using (UnityWebRequest webRequest = UnityWebRequest.PostWwwForm(url, postData)) //第二种写法此行注释
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// #else
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// using (UnityWebRequest webRequest = UnityWebRequest.PostWwwForm(url, postData)) //第二种写法此行注释
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// #endif
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
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webRequest.uploadHandler = new UploadHandlerRaw(postBytes);
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webRequest.SetRequestHeader("Content-Type", "application/json");
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webRequest.SetRequestHeader("Authorization", authorization);
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webRequest.disposeUploadHandlerOnDispose = true;
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webRequest.disposeDownloadHandlerOnDispose = true;
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webRequest.disposeCertificateHandlerOnDispose = true;
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webRequest.timeout = 30;
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await webRequest.SendWebRequest();
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webRequest.uploadHandler?.Dispose();
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// 更新错误检查方式
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if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
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webRequest.result == UnityWebRequest.Result.ProtocolError)
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{
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Debug.LogError(webRequest.error);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = webRequest.error
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};
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}
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else
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{
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code != 200)
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{
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Debug.LogError(resultMessageEntity.message);
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}
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return resultMessageEntity;
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.Post" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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/// <summary>
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/// Delete请求数据
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/// 携带数据:否
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/// 幂等性:是
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/// </summary>
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/// <param name="url">请求数据的URL地址</param>
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/// <param name="path">请求数据的路径</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> Delete(string url, string path)
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{
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if (!GetTokenState())
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{
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Debug.LogError("用户未登录,请先登录");
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return new ResultMessageEntity()
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{
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code = 2001,
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message = "用户未登录,请先登录"
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};
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}
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try
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{
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// 修复URL拼接
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string fullUrl = url.TrimEnd('/') + "/" + path.TrimStart('/');
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using UnityWebRequest webRequest = new UnityWebRequest(fullUrl, UnityWebRequest.kHttpVerbDELETE);
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webRequest.downloadHandler = new DownloadHandlerBuffer();
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if (authorization != null)
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webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
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webRequest.timeout = 20;
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await webRequest.SendWebRequest();
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// 增强错误处理
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if (webRequest.result != UnityWebRequest.Result.Success)
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{
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var errorMsg = $"HTTP {webRequest.responseCode}\n" +
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$"URL: {url}\n" +
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$"Error: {webRequest.error}\n" +
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$"Response: {webRequest.downloadHandler.text}";
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Debug.LogError(errorMsg);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = errorMsg
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};
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}
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// 修复空响应处理
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string responseText = webRequest.downloadHandler.text;
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if (string.IsNullOrEmpty(responseText))
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{
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return new ResultMessageEntity()
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{
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code = 200,
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message = "删除成功"
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};
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}
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ResultMessageEntity resultMessageEntity =
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JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
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if (resultMessageEntity.code != 200)
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{
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Debug.LogError(resultMessageEntity.message);
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}
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return resultMessageEntity;
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}
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catch (Exception e)
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{
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Debug.LogError($"UnityEvo:WebRequestSystem.Get" + e.Message);
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return new ResultMessageEntity()
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{
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code = 5001,
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message = e.Message
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};
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}
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}
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/// <summary>
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/// PUT请求数据
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/// 携带数据:是
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/// 幂等性:是
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/// </summary>
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/// <param name="url">请求数据的URL地址</param>
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/// <param name="path">请求数据的路径</param>
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/// <param name="putData">要更新的数据(JSON格式)</param>
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/// <returns></returns>
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public static async Task<ResultMessageEntity> Put(string url, string putData)
|
||
{
|
||
if (!GetTokenState())
|
||
{
|
||
Debug.LogError("用户未登录,请先登录");
|
||
return new ResultMessageEntity()
|
||
{
|
||
code = 2001,
|
||
message = "用户未登录,请先登录"
|
||
};
|
||
}
|
||
|
||
try
|
||
{
|
||
// 修复URL拼接
|
||
|
||
using UnityWebRequest webRequest = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPUT);
|
||
|
||
// 设置上传处理器
|
||
byte[] putBytes = System.Text.Encoding.UTF8.GetBytes(putData);
|
||
webRequest.uploadHandler = new UploadHandlerRaw(putBytes);
|
||
webRequest.downloadHandler = new DownloadHandlerBuffer();
|
||
|
||
// 设置请求头
|
||
webRequest.SetRequestHeader("Content-Type", "application/json");
|
||
if (authorization != null)
|
||
webRequest.SetRequestHeader("Authorization", authorization); // 修正请求头名称规范
|
||
|
||
webRequest.timeout = 20;
|
||
await webRequest.SendWebRequest();
|
||
|
||
// 增强错误处理
|
||
if (webRequest.result != UnityWebRequest.Result.Success)
|
||
{
|
||
var errorMsg = $"HTTP {webRequest.responseCode}\n" +
|
||
$"URL: {url}\n" +
|
||
$"Error: {webRequest.error}\n" +
|
||
$"Response: {webRequest.downloadHandler.text}";
|
||
|
||
Debug.LogError(errorMsg);
|
||
return new ResultMessageEntity()
|
||
{
|
||
code = 5001,
|
||
message = errorMsg
|
||
};
|
||
}
|
||
|
||
// 处理空响应
|
||
string responseText = webRequest.downloadHandler.text;
|
||
if (string.IsNullOrEmpty(responseText))
|
||
{
|
||
return new ResultMessageEntity()
|
||
{
|
||
code = 200,
|
||
message = "更新成功"
|
||
};
|
||
}
|
||
|
||
ResultMessageEntity resultMessageEntity =
|
||
JsonConvert.DeserializeObject<ResultMessageEntity>(webRequest.downloadHandler.text);
|
||
if (resultMessageEntity.code != 200)
|
||
{
|
||
Debug.LogError(resultMessageEntity.message);
|
||
}
|
||
|
||
return resultMessageEntity;
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
Debug.LogError($"UnityEvo:WebRequestSystem.Put" + e.Message);
|
||
return new ResultMessageEntity()
|
||
{
|
||
code = 5001,
|
||
message = e.Message
|
||
};
|
||
}
|
||
}
|
||
|
||
public static bool GetTokenState()
|
||
{
|
||
if (string.IsNullOrEmpty(authorization))
|
||
{
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
}
|
||
} |