Files
plugin-library/Assets/04.AudioCore/RunTime/Base/CoroutineHelper.cs
2025-12-19 11:55:13 +08:00

57 lines
1.7 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Internal;
namespace Stary.Evo.AudioCore
{
// 音频协程启动器
public class CoroutineHelper : IDisposable
{
private static CoroutineHelper _instance = new CoroutineHelper();
public static CoroutineHelper Instance => _instance;
private CoroutineRunner _coroutineRunner;
private CoroutineHelper()
{
GameObject runnerObject = new GameObject("CoroutineRunner");
_coroutineRunner= runnerObject.AddComponent<CoroutineRunner>();
}
public Coroutine StartCoroutine(IEnumerator coroutine)
{
Coroutine myCoroutine = _coroutineRunner.StartIEnumerator(coroutine);
return myCoroutine;
}
public void StopCoroutine(Coroutine myCoroutine)
{
_coroutineRunner.StopIEnumerator(myCoroutine);
}
public void Dispose()
{
if (_coroutineRunner != null)
{
GameObject.Destroy(_coroutineRunner.gameObject);
_coroutineRunner = null;
}
if (CoroutineHelper.Instance != null)
{
CoroutineHelper._instance = null;
}
}
public class CoroutineRunner : MonoBehaviour
{
public Coroutine StartIEnumerator(IEnumerator coroutine)
{
Coroutine myCoroutine = StartCoroutine(coroutine);
return myCoroutine;
}
public void StopIEnumerator(Coroutine myCoroutine)
{
StopCoroutine(myCoroutine);
}
}
}
}