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58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
#if UNITY_WEBGL && WEIXINMINIGAME
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using YooAsset;
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using WeChatWASM;
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internal class WXFSClearAllBundleFilesOperation : FSClearCacheFilesOperation
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{
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private enum ESteps
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{
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None,
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ClearAllCacheFiles,
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WaitResult,
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Done,
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}
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private readonly WechatFileSystem _fileSystem;
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private ESteps _steps = ESteps.None;
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internal WXFSClearAllBundleFilesOperation(WechatFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalStart()
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{
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_steps = ESteps.ClearAllCacheFiles;
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}
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internal override void InternalUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.ClearAllCacheFiles)
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{
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_steps = ESteps.WaitResult;
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WX.CleanAllFileCache((bool isOk) =>
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{
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if (isOk)
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{
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YooLogger.Log("微信缓存清理成功!");
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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YooLogger.Log("微信缓存清理失败!");
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = "微信缓存清理失败!";
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}
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});
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}
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}
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}
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#endif
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