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plugin-library/Assets/00.StaryEvoTools/WechatFileSystem/Operation/internal/UnityWechatAssetBundleRequestOperation.cs
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增加微信小程序
2026-04-18 23:35:35 +08:00

96 lines
3.1 KiB
C#

#if UNITY_WEBGL && WEIXINMINIGAME
using UnityEngine.Networking;
using UnityEngine;
using WeChatWASM;
namespace YooAsset
{
internal class UnityWechatAssetBundleRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private readonly PackageBundle _packageBundle;
private UnityWebRequestAsyncOperation _requestOperation;
private ESteps _steps = ESteps.None;
/// <summary>
/// 请求结果
/// </summary>
public AssetBundle Result { private set; get; }
internal UnityWechatAssetBundleRequestOperation(PackageBundle bundle, string url) : base(url)
{
_packageBundle = bundle;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CreateRequest)
{
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
return;
if (CheckRequestResult())
{
var downloadHanlder = (DownloadHandlerWXAssetBundle)_webRequest.downloadHandler;
AssetBundle assetBundle = downloadHanlder.assetBundle;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_requestURL} Download handler asset bundle object is null !";
}
else
{
_steps = ESteps.Done;
Result = assetBundle;
Status = EOperationStatus.Succeed;
//TODO 解决微信小游戏插件问题
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
DownloadProgress = 1f;
DownloadedBytes = _packageBundle.FileSize;
Progress = 1f;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
}
private void CreateWebRequest()
{
_webRequest = WXAssetBundle.GetAssetBundle(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();
}
}
}
#endif