Files
plugin-library/Assets/02.InformationSave/RunTime/Data/ScriptObjectSave.cs
2025-03-26 09:34:52 +08:00

16 lines
426 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Stary.Evo.InformationSave;
using UnityEditor;
using UnityEngine;
using Sirenix.OdinInspector;
namespace Stary.Evo.InformationSave
{
[CreateAssetMenu()]
public class ScriptObjectSave : SerializedScriptableObject
{
public Dictionary<string, List<InformationBase>> dic = new Dictionary<string, List<InformationBase>>();
}
}