67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
using System;
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using UnityEngine;
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namespace Stary.Evo.InformationSave
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{
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public static class VectorExtension {
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public static Vector3Data GetVector3Data(this Vector3 vector)
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{
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return new Vector3Data(vector);
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}
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public static Vector3 SetVector3Data(this Vector3Data vector3Data)
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{
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return new Vector3(vector3Data.x, vector3Data.y, vector3Data.z);
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}
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public static Vector2Data GetVector2Data( this Vector2 vector)
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{
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return new Vector2Data(vector);
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}
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public static Vector2 SetVector2Data(this Vector2Data vector3Data)
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{
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return new Vector2(vector3Data.x, vector3Data.y);
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}
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}
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[Serializable]
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public class Vector3Data
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{
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public float x;
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public float y;
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public float z;
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public Vector3Data()
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{
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}
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public Vector3Data(Vector3 vector)
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{
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x = vector.x;
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y = vector.y;
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z = vector.z;
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}
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public Vector3Data(float x, float y, float z)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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}
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}
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[Serializable]
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public class Vector2Data
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{
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public float x;
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public float y;
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public Vector2Data(Vector2 vector)
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{
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x = vector.x;
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y = vector.y;
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}
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}
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}
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