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plugin-library/Assets/00.StaryEvoTools/Editor/BuildAsset/BuildAssetDataSetting.cs
stary 60f1264d51
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【m】增加web第一版暂存
2026-04-18 01:00:51 +08:00

263 lines
9.0 KiB
C#

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[CreateAssetMenu(fileName = "BuildAssetDataSetting", menuName = "Evo/BuildAssetDataSetting")]
public class BuildAssetDataSetting : SerializedScriptableObject
{
public void OnEnable()
{
#if UNITY_WEBGL
viewer = new ScriptableBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(),
packageVersion);
#else
viewer = new MixedBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(),
packageVersion);
#endif
oldVersionX = packageVersionX;
oldVersionY = packageVersionY;
oldVersionZ = packageVersionZ;
}
[HideInInspector] public string packageName;
[HideInInspector] public int packageVersionX = 1;
[HideInInspector] public int packageVersionY;
[HideInInspector] public int packageVersionZ;
private int oldVersionX = 1;
private int oldVersionY;
private int oldVersionZ;
[Title("目标环境", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting"), HideLabel]
[OnValueChanged("SetEnvironmentType")]
public EnvironmentType environmentType;
// [Title("构建列表", titleAlignment: TitleAlignments.Centered)]
// [HorizontalGroup("BuildSetting"), HideLabel]
// [OnValueChanged("SetBuildPipelines")]
private BuildPipelineType selectedBuildPipelines = BuildPipelineType.ScriptableBuildPipeline;
private const string VerSersionMessage = "(小版本由打包叠加,中版本、大版本更新会重置小版本,如误操作,点击重置按钮即可)";
[Title("版本号", titleAlignment: TitleAlignments.Centered)]
[ReadOnly]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel]
public string packageVersion;
[Title("版本设置切换", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel, EnumToggleButtons]
[HideIf("environmentType", EnvironmentType.Debug)]
public VersionPosType VersionType;
[Title("升级版本", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel, Button(Icon = SdfIconType.Plus)]
[HideIf("environmentType", EnvironmentType.Debug)]
public void AddBigVersion()
{
if (VersionType == VersionPosType.X)
{
packageVersionX++;
if (packageVersionZ > 0)
packageVersionZ = 0;
}
else if (VersionType == VersionPosType.Y)
{
packageVersionY++;
if (packageVersionZ > 0)
packageVersionZ = 0;
}
else if (VersionType == VersionPosType.Z)
{
packageVersionZ++;
}
GetPackageVersion();
}
[Title("降低版本", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel, Button(Icon = SdfIconType.Dash)]
[HideIf("environmentType", EnvironmentType.Debug)]
public void SubBigVersion()
{
if (VersionType == VersionPosType.X)
{
packageVersionX--;
if (packageVersionZ > 0)
packageVersionZ = 0;
}
else if (VersionType == VersionPosType.Y)
{
packageVersionY--;
if (packageVersionZ > 0)
packageVersionZ = 0;
}
else if (VersionType == VersionPosType.Z)
{
packageVersionZ--;
if (packageVersionZ < 0)
packageVersionZ = 0;
}
GetPackageVersion();
}
[Title("重置版本", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildSetting/PackageVersion"), HideLabel, Button(Icon = SdfIconType.ArrowRepeat)]
[HideIf("environmentType", EnvironmentType.Debug)]
public void RepeatVersion()
{
packageVersionX = oldVersionX;
packageVersionY = oldVersionY;
packageVersionZ = oldVersionZ;
GetPackageVersion();
}
[HideLabel] public AbstractBuildPipelineViewer viewer;
//[HideLabel] private Dictionary<BuildPipelineType, AbstractBuildPipelineViewer> _viewers;
public void SetEnvironmentType()
{
GetPackageVersion();
}
public string GetBuildPackageVersion(bool isUpdate = false)
{
string version = "";
if (environmentType == EnvironmentType.Debug)
{
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
version = "Simulate";
}
if (environmentType == EnvironmentType.Release)
{
version =
$"{packageVersionX}.{packageVersionY}.{packageVersionZ}";
if (isUpdate)
packageVersionZ++;
packageVersion = $"{packageVersionX}.{packageVersionY}.{packageVersionZ}";
}
//BuildPipelineViewer();
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
return version;
}
public void GetPackageVersion()
{
if (environmentType == EnvironmentType.Debug)
{
viewer.clearBuildCacheToggle = true;
//selectedBuildPipelines = BuildPipelineType.EditorSimulateBuildPipeline;
packageVersion = "Simulate";
}
else if (environmentType == EnvironmentType.Release)
{
viewer.clearBuildCacheToggle = false;
//selectedBuildPipelines = BuildPipelineType.ScriptableBuildPipeline;
packageVersionX = packageVersionX > 1 ? packageVersionX : 1;
packageVersionY =
packageVersionY > 0 ? packageVersionY : 0;
packageVersion =
$"{packageVersionX}.{packageVersionY}.{packageVersionZ}";
}
SetBuildPipelines();
viewer.SetBuildCacheToggle();
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
//BuildServerPath();
}
/// <summary>
/// 设置当前构建管线
/// </summary>
/// <returns></returns>
public void SetBuildPipelines()
{
if (packageName.IsNullOrEmpty())
{
packageName = BuildAssetWindow.GetBuildPackageName();
}
// BuildPipelineViewer();
if (viewer != null)
viewer.SetBuildPackageData(packageName, selectedBuildPipelines.ToString(), packageVersion);
else
{
Debug.LogError($"UnityEvo:BuildPipelineViewer 为空!");
}
}
/// <summary>
/// 获取当前构建管线名称
/// </summary>
/// <returns></returns>
public BuildPipelineType GetBuildPipelinesName()
{
return selectedBuildPipelines;
}
// /// <summary>
// /// 生成打包实例
// /// </summary>
// public void BuildPipelineViewer()
// {
// if (_viewers == null)
// _viewers = new Dictionary<BuildPipelineType, AbstractBuildPipelineViewer>();
// if (_viewers.ContainsKey(selectedBuildPipelines))
// {
// viewer = _viewers[selectedBuildPipelines];
// viewer.SetBuildPackageData(packageName, selectedBuildPipelines.ToString(), packageVersion);
// }
// else
// {
// switch (selectedBuildPipelines)
// {
// case BuildPipelineType.EditorSimulateBuildPipeline:
// viewer = new SimulateBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(), packageVersion);
// break;
// case BuildPipelineType.ScriptableBuildPipeline:
// viewer = new ScriptableBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(), packageVersion);
// break;
// case BuildPipelineType.RawFileBuildPipeline:
// viewer = new RawfileBuildpipelineViewer(packageName, selectedBuildPipelines.ToString(), packageVersion);
// break;
// }
//
// _viewers.Add(selectedBuildPipelines, viewer);
// }
// }
}
public enum VersionPosType
{
X,
Y,
Z,
}
public enum EnvironmentType
{
Debug,
Release,
}
}