Files
plugin-library/Assets/00.StaryEvoTools/Editor/BuildAsset/BuildAssetEntity.cs
2025-10-31 11:18:23 +08:00

54 lines
1.6 KiB
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Stary.Evo.Editor
{
[Serializable]
public class BuildAssetEntity
{
public BuildAssetEntity(string HorizontalGroupName,string ButtonName ,Action OnClickAction )
{
this.HorizontalGroupName = HorizontalGroupName;
this.ButtonName = ButtonName;
this.OnClickAction = OnClickAction;
}
private Color messageColor = Color.white;
private string messageText = "点击开始进程!!!!!";
private bool showInfoBox = true;
private string HorizontalGroupName;
private string ButtonName;
private Action OnClickAction;
[HorizontalGroup("@ HorizontalGroupName")]
[Button("@ ButtonName", ButtonSizes.Large)]
[InfoBox("@ messageText", InfoMessageType.Error, "@ showInfoBox==false")]
[InfoBox("@ messageText", InfoMessageType.Info, "@ showInfoBox==true")]
private void CopyDll()
{
try
{
OnClickAction?.Invoke();
showInfoBox = true;
messageColor = Color.green;
messageText = "进程结束!!!!!";
}
catch (Exception e)
{
Debug.LogError(e);
showInfoBox = false;
messageText =$"进程存在异常,异常信息为:【{e.Message}】" ;
messageColor = Color.red;
}
}
public void SetButtonName(string ButtonName)
{
this.ButtonName = ButtonName;
}
}
}