Files
plugin-library/Assets/07.RKTools/RunTime/AddInteraction/RKAddInteraction.cs
mzh 6edfaee0a4 【m】处理Xreal环境下部分交互失效的问题
1.关闭XReal环境下碰撞体的isTrigger
2026-04-01 12:17:32 +08:00

219 lines
8.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Stary.Evo.RKTools
{
public static class RKAddInteractionExtension
{
#region
/// <summary>
/// 添加触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
/// <param name="TouchEvent">触碰后事件</param>
public static void ObjectAddTouchEvent(this GameObject Touchedobject, System.Action<GameObject> TouchEvent,
float TouchScale = 1.2f)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
// 原有的组件设置优先级最高
if (ObjectCollider == null)
{
ObjectCollider = Touchedobject.AddComponent<BoxCollider>();
}
#if Evo_Rokid
ObjectCollider.isTrigger = true;
var GrabInteractable = Touchedobject.GetComponent<Rokid.UXR.Interaction.GrabInteractable>();
if (GrabInteractable == null)
{
GrabInteractable = Touchedobject.AddComponent<Rokid.UXR.Interaction.GrabInteractable>();
GrabInteractable.rate = TouchScale;
}
GrabInteractable.OnHoverBegin.AddListener(() => TouchEvent?.Invoke(Touchedobject));
#elif Evo_Xreal
ObjectCollider.isTrigger = false;
var GrabInteractable =
Touchedobject.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
if (GrabInteractable == null)
{
GrabInteractable =
Touchedobject.AddComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
GrabInteractable.smoothScale = true;
GrabInteractable.smoothScaleAmount = TouchScale; // 低数值 = 高惯性
GrabInteractable.tightenScale = 0.1f; // 强平滑效果
}
GrabInteractable.throwOnDetach = false;
GrabInteractable.GetComponent<Rigidbody>().useGravity = false;
GrabInteractable.hoverEntered.AddListener((a) => TouchEvent?.Invoke(Touchedobject));
ObjectCollider.enabled = true;
#endif
}
/// <summary>
/// 暂停触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public static void ObjectPauseTouchEvent(this GameObject Touchedobject)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
if (ObjectCollider != null)
{
ObjectCollider.enabled = false;
}
}
/// <summary>
/// 恢复触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public static void ObjectResumeTouchEvent(this GameObject Touchedobject)
{
Collider ObjectCollider = Touchedobject.GetComponent<Collider>();
if (ObjectCollider != null)
{
ObjectCollider.enabled = true;
}
}
/// <summary>
/// 移除触摸事件
/// </summary>
/// <param name="Touchedobject">被触碰物体</param>
public static void ObjectRemoveTouchEvent(this GameObject Touchedobject)
{
#if Evo_Rokid
Rokid.UXR.Interaction.GrabInteractable GrabInteractable =
Touchedobject.GetComponent<Rokid.UXR.Interaction.GrabInteractable>();
if (GrabInteractable != null)
{
GrabInteractable.OnHoverBegin.RemoveAllListeners();
Object.Destroy(GrabInteractable);
}
#elif Evo_Xreal
var GrabInteractable =
Touchedobject.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
if (GrabInteractable != null)
{
GrabInteractable.hoverEntered.RemoveAllListeners();
Object.Destroy(GrabInteractable);
}
#endif
}
#endregion
#region
/// <summary>
/// 添加拖动事件
/// </summary>
/// <param name="Dragedobject">被拖动物体</param>
/// <param name="DragingEvent">拖动时执行的方法</param>
public static void objectAddDrag(this GameObject Dragedobject, System.Action<GameObject> DragingEvent = null,
float DragScale = 1.2f)
{
#if Evo_Rokid
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
Rokid.UXR.Interaction.GrabInteractable GrabInteractable =
Dragedobject.GetComponent<Rokid.UXR.Interaction.GrabInteractable>();
Rigidbody Rigidbody = Dragedobject.GetComponent<Rigidbody>();
Rokid.UXR.Interaction.Throwable Throwable = Dragedobject.GetComponent<Rokid.UXR.Interaction.Throwable>();
// 原有的组件设置优先级最高
if (ObjectCollider == null)
{
ObjectCollider = Dragedobject.AddComponent<BoxCollider>();
ObjectCollider.isTrigger = true;
}
if (GrabInteractable == null)
{
GrabInteractable = Dragedobject.AddComponent<Rokid.UXR.Interaction.GrabInteractable>();
GrabInteractable.rate = DragScale;
}
if (Rigidbody == null)
{
Rigidbody = Dragedobject.AddComponent<Rigidbody>();
Rigidbody.useGravity = false;
}
if (Throwable == null)
{
Throwable = Dragedobject.AddComponent<Rokid.UXR.Interaction.Throwable>();
}
GrabInteractable.OnHeldUpdate.AddListener(() => DragingEvent?.Invoke(Dragedobject));
#elif Evo_Xreal
var Throwable =
Dragedobject.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
if (Throwable == null)
{
Throwable =
Dragedobject.AddComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
Throwable.throwOnDetach = true;
Throwable.throwVelocityScale = DragScale; // 低数值 = 高惯性
}
Throwable.GetComponent<Rigidbody>().useGravity = false;
Throwable.selectEntered.AddListener((a) => DragingEvent?.Invoke(Dragedobject));
Throwable.enabled = true;
#endif
}
/// <summary>
/// 暂停拖动
/// </summary>
/// <param name="Dragedobject"></param>
public static void objectPauseDrag(this GameObject Dragedobject)
{
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
if (ObjectCollider != null) ObjectCollider.enabled = false;
}
/// <summary>
/// 恢复拖动
/// </summary>
/// <param name="Dragedobject"></param>
public static void objectResumeDrag(this GameObject Dragedobject)
{
Collider ObjectCollider = Dragedobject.GetComponent<Collider>();
if (ObjectCollider != null) ObjectCollider.enabled = true;
}
public static void objectRemoveDrag(this GameObject Dragedobject)
{
#if Evo_Rokid
Rokid.UXR.Interaction.Throwable Throwable = Dragedobject.GetComponent<Rokid.UXR.Interaction.Throwable>();
Rokid.UXR.Interaction.GrabInteractable GrabInteractable =
Dragedobject.GetComponent<Rokid.UXR.Interaction.GrabInteractable>();
if (Throwable != null) Object.Destroy(Throwable);
if (GrabInteractable != null)
{
GrabInteractable.OnHeldUpdate.RemoveAllListeners();
Object.Destroy(GrabInteractable);
}
#elif Evo_Xreal
var Throwable =
Dragedobject.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
if (Throwable != null)
{
Throwable.selectEntered.RemoveAllListeners();
Object.Destroy(Throwable);
}
#endif
}
#endregion
}
}