31 lines
930 B
C#
31 lines
930 B
C#
using System;
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using UnityEngine;
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namespace Stary.Evo
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{
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public class OnBecameVisibleEventTrigger : MonoBehaviour
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{
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public readonly EasyEvent OnBecameVisibleEvent = new EasyEvent();
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private void OnBecameVisible()
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{
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OnBecameVisibleEvent.Trigger();
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}
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}
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public static class OnBecameVisibleEventTriggerExtension
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{
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public static IUnRegister OnBecameVisibleEvent<T>(this T self, Action onBecameVisible)
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where T : Component
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{
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return self.GetOrAddComponent<OnBecameVisibleEventTrigger>().OnBecameVisibleEvent
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.Register(onBecameVisible);
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}
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public static IUnRegister OnBecameVisibleEvent(this GameObject self, Action onBecameVisible)
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{
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return self.GetOrAddComponent<OnBecameVisibleEventTrigger>().OnBecameVisibleEvent
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.Register(onBecameVisible);
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}
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}
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} |