31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
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using System;
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using UnityEngine;
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namespace Stary.Evo
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{
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public class OnCollisionEnter2DEventTrigger : MonoBehaviour
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{
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public readonly EasyEvent<Collision2D> OnCollisionEnter2DEvent = new EasyEvent<Collision2D>();
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private void OnCollisionEnter2D(Collision2D col)
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{
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OnCollisionEnter2DEvent.Trigger(col);
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}
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}
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public static class OnCollisionEnter2DEventTriggerExtension
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{
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public static IUnRegister OnCollisionEnter2DEvent<T>(this T self, Action<Collision2D> onCollisionEnter2D)
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where T : Component
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{
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return self.GetOrAddComponent<OnCollisionEnter2DEventTrigger>().OnCollisionEnter2DEvent
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.Register(onCollisionEnter2D);
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}
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public static IUnRegister OnCollisionEnter2DEvent(this GameObject self, Action<Collision2D> onCollisionEnter2D)
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{
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return self.GetOrAddComponent<OnCollisionEnter2DEventTrigger>().OnCollisionEnter2DEvent
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.Register(onCollisionEnter2D);
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}
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}
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} |