Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/EventKit/EventTrigger/Physics/OnCollisionStay2DEventTrigger.cs
2025-03-31 11:16:52 +08:00

31 lines
1.0 KiB
C#

using System;
using UnityEngine;
namespace Stary.Evo
{
public class OnCollisionStay2DEventTrigger : MonoBehaviour
{
public readonly EasyEvent<Collision2D> OnCollisionStay2DEvent = new EasyEvent<Collision2D>();
private void OnCollisionStay2D(Collision2D col)
{
OnCollisionStay2DEvent.Trigger(col);
}
}
public static class OnCollisionStay2DEventTriggerExtension
{
public static IUnRegister OnCollisionStay2DEvent<T>(this T self, Action<Collision2D> onCollisionStay2D)
where T : Component
{
return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent
.Register(onCollisionStay2D);
}
public static IUnRegister OnCollisionStay2DEvent(this GameObject self, Action<Collision2D> onCollisionStay2D)
{
return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent
.Register(onCollisionStay2D);
}
}
}