31 lines
982 B
C#
31 lines
982 B
C#
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using System;
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using UnityEngine;
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namespace Stary.Evo
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{
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public class OnTriggerExitEventTrigger : MonoBehaviour
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{
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public readonly EasyEvent<Collider> OnTriggerExitEvent = new EasyEvent<Collider>();
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private void OnTriggerExit(Collider collider)
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{
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OnTriggerExitEvent.Trigger(collider);
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}
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}
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public static class OnTriggerExitEventTriggerExtension
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{
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public static IUnRegister OnTriggerExitEvent<T>(this T self, Action<Collider> onTriggerExit)
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where T : Component
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{
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return self.GetOrAddComponent<OnTriggerExitEventTrigger>().OnTriggerExitEvent
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.Register(onTriggerExit);
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}
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public static IUnRegister OnTriggerExitEvent(this GameObject self, Action<Collider> onTriggerExit)
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{
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return self.GetOrAddComponent<OnTriggerExitEventTrigger>().OnTriggerExitEvent
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.Register(onTriggerExit);
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}
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}
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} |