Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/EventKit/EventTrigger/Physics/OnTriggerExitEventTrigger.cs
2025-03-31 11:16:52 +08:00

31 lines
982 B
C#

using System;
using UnityEngine;
namespace Stary.Evo
{
public class OnTriggerExitEventTrigger : MonoBehaviour
{
public readonly EasyEvent<Collider> OnTriggerExitEvent = new EasyEvent<Collider>();
private void OnTriggerExit(Collider collider)
{
OnTriggerExitEvent.Trigger(collider);
}
}
public static class OnTriggerExitEventTriggerExtension
{
public static IUnRegister OnTriggerExitEvent<T>(this T self, Action<Collider> onTriggerExit)
where T : Component
{
return self.GetOrAddComponent<OnTriggerExitEventTrigger>().OnTriggerExitEvent
.Register(onTriggerExit);
}
public static IUnRegister OnTriggerExitEvent(this GameObject self, Action<Collider> onTriggerExit)
{
return self.GetOrAddComponent<OnTriggerExitEventTrigger>().OnTriggerExitEvent
.Register(onTriggerExit);
}
}
}