Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/EventKit/EventTrigger/Physics/OnTriggerStay2DEventTrigger.cs
2025-03-31 11:16:52 +08:00

31 lines
1022 B
C#

using System;
using UnityEngine;
namespace Stary.Evo
{
public class OnTriggerStay2DEventTrigger : MonoBehaviour
{
public readonly EasyEvent<Collider2D> OnTriggerStay2DEvent = new EasyEvent<Collider2D>();
private void OnTriggerStay2D(Collider2D collider)
{
OnTriggerStay2DEvent.Trigger(collider);
}
}
public static class OnTriggerStay2DEventTriggerExtension
{
public static IUnRegister OnTriggerStay2DEvent<T>(this T self, Action<Collider2D> onTriggerStay2D)
where T : Component
{
return self.GetOrAddComponent<OnTriggerStay2DEventTrigger>().OnTriggerStay2DEvent
.Register(onTriggerStay2D);
}
public static IUnRegister OnTriggerStay2DEvent(this GameObject self, Action<Collider2D> onTriggerStay2D)
{
return self.GetOrAddComponent<OnTriggerStay2DEventTrigger>().OnTriggerStay2DEvent
.Register(onTriggerStay2D);
}
}
}