31 lines
1022 B
C#
31 lines
1022 B
C#
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Stary.Evo
|
|
{
|
|
public class OnTriggerStay2DEventTrigger : MonoBehaviour
|
|
{
|
|
public readonly EasyEvent<Collider2D> OnTriggerStay2DEvent = new EasyEvent<Collider2D>();
|
|
private void OnTriggerStay2D(Collider2D collider)
|
|
{
|
|
OnTriggerStay2DEvent.Trigger(collider);
|
|
}
|
|
}
|
|
|
|
public static class OnTriggerStay2DEventTriggerExtension
|
|
{
|
|
public static IUnRegister OnTriggerStay2DEvent<T>(this T self, Action<Collider2D> onTriggerStay2D)
|
|
where T : Component
|
|
{
|
|
return self.GetOrAddComponent<OnTriggerStay2DEventTrigger>().OnTriggerStay2DEvent
|
|
.Register(onTriggerStay2D);
|
|
}
|
|
|
|
public static IUnRegister OnTriggerStay2DEvent(this GameObject self, Action<Collider2D> onTriggerStay2D)
|
|
{
|
|
return self.GetOrAddComponent<OnTriggerStay2DEventTrigger>().OnTriggerStay2DEvent
|
|
.Register(onTriggerStay2D);
|
|
}
|
|
}
|
|
} |