31 lines
982 B
C#
31 lines
982 B
C#
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Stary.Evo
|
|
{
|
|
public class OnTriggerStayEventTrigger : MonoBehaviour
|
|
{
|
|
public readonly EasyEvent<Collider> OnTriggerStayEvent = new EasyEvent<Collider>();
|
|
private void OnTriggerStay(Collider collider)
|
|
{
|
|
OnTriggerStayEvent.Trigger(collider);
|
|
}
|
|
}
|
|
|
|
public static class OnTriggerStayEventTriggerExtension
|
|
{
|
|
public static IUnRegister OnTriggerStayEvent<T>(this T self, Action<Collider> onTriggerStay)
|
|
where T : Component
|
|
{
|
|
return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent
|
|
.Register(onTriggerStay);
|
|
}
|
|
|
|
public static IUnRegister OnTriggerStayEvent(this GameObject self, Action<Collider> onTriggerStay)
|
|
{
|
|
return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent
|
|
.Register(onTriggerStay);
|
|
}
|
|
}
|
|
} |