Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/EventKit/EventTrigger/Physics/OnTriggerStayEventTrigger.cs
2025-03-31 11:16:52 +08:00

31 lines
982 B
C#

using System;
using UnityEngine;
namespace Stary.Evo
{
public class OnTriggerStayEventTrigger : MonoBehaviour
{
public readonly EasyEvent<Collider> OnTriggerStayEvent = new EasyEvent<Collider>();
private void OnTriggerStay(Collider collider)
{
OnTriggerStayEvent.Trigger(collider);
}
}
public static class OnTriggerStayEventTriggerExtension
{
public static IUnRegister OnTriggerStayEvent<T>(this T self, Action<Collider> onTriggerStay)
where T : Component
{
return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent
.Register(onTriggerStay);
}
public static IUnRegister OnTriggerStayEvent(this GameObject self, Action<Collider> onTriggerStay)
{
return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent
.Register(onTriggerStay);
}
}
}