32 lines
979 B
C#
32 lines
979 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Stary.Evo
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{
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public class OnDeselectEventTrigger: MonoBehaviour, IDeselectHandler
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{
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public readonly EasyEvent<BaseEventData> OnDeselectEvent = new EasyEvent<BaseEventData>();
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public void OnDeselect(BaseEventData eventData)
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{
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OnDeselectEvent.Trigger(eventData);
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}
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}
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public static class OnDeselectEventTriggerExtension
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{
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public static IUnRegister OnDeselectEvent<T>(this T self, Action<BaseEventData> onDeselect)
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where T : Component
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{
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return self.GetOrAddComponent<OnDeselectEventTrigger>().OnDeselectEvent.Register(onDeselect);
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}
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public static IUnRegister OnDeselectEvent(this GameObject self, Action<BaseEventData> onDeselect)
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{
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return self.GetOrAddComponent<OnDeselectEventTrigger>().OnDeselectEvent.Register(onDeselect);
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}
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}
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} |