32 lines
978 B
C#
32 lines
978 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Stary.Evo
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{
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public class OnEndDragEventTrigger: MonoBehaviour, IEndDragHandler
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{
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public readonly EasyEvent<PointerEventData> OnEndDragEvent = new EasyEvent<PointerEventData>();
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public void OnEndDrag(PointerEventData eventData)
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{
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OnEndDragEvent.Trigger(eventData);
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}
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}
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public static class OnEndDragEventTriggerExtension
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{
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public static IUnRegister OnEndDragEvent<T>(this T self, Action<PointerEventData> onEndDrag)
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where T : Component
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{
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return self.GetOrAddComponent<OnEndDragEventTrigger>().OnEndDragEvent.Register(onEndDrag);
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}
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public static IUnRegister OnEndDragEvent(this GameObject self, Action<PointerEventData> onEndDrag)
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{
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return self.GetOrAddComponent<OnEndDragEventTrigger>().OnEndDragEvent.Register(onEndDrag);
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}
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}
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} |