33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Stary.Evo
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{
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public class OnPointerDownEventTrigger : MonoBehaviour,IPointerDownHandler
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{
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public readonly EasyEvent<PointerEventData> OnPointerDownEvent = new EasyEvent<PointerEventData>();
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public void OnPointerDown(PointerEventData eventData)
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{
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OnPointerDownEvent.Trigger(eventData);
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}
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}
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public static class OnPointerDownEventTriggerExtension
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{
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public static IUnRegister OnPointerDownEvent<T>(this T self, Action<PointerEventData> onPointerDownEvent)
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where T : Component
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{
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return self.GetOrAddComponent<OnPointerDownEventTrigger>().OnPointerDownEvent
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.Register(onPointerDownEvent);
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}
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public static IUnRegister OnPointerDownEvent(this GameObject self, Action<PointerEventData> onPointerDownEvent)
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{
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return self.GetOrAddComponent<OnPointerDownEventTrigger>().OnPointerDownEvent
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.Register(onPointerDownEvent);
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}
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}
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} |