31 lines
938 B
C#
31 lines
938 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Stary.Evo
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{
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public class OnSubmitEventTrigger: MonoBehaviour, ISubmitHandler
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{
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public readonly EasyEvent<BaseEventData> OnSubmitEvent = new EasyEvent<BaseEventData>();
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public void OnSubmit(BaseEventData eventData)
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{
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OnSubmitEvent.Trigger(eventData);
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}
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}
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public static class OnSubmitEventTriggerExtension
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{
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public static IUnRegister OnSubmitEvent<T>(this T self, Action<BaseEventData> onSubmit)
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where T : Component
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{
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return self.GetOrAddComponent<OnSubmitEventTrigger>().OnSubmitEvent.Register(onSubmit);
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}
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public static IUnRegister OnSubmitEvent(this GameObject self, Action<BaseEventData> onSubmit)
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{
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return self.GetOrAddComponent<OnSubmitEventTrigger>().OnSubmitEvent.Register(onSubmit);
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}
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}
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} |