Files
plugin-library/Assets/00.StaryEvo/Runtime/Tool/FluentAPI/0.Unity/2.UnityEngineTransformExtension.cs
2025-03-31 11:16:52 +08:00

1743 lines
55 KiB
C#

using System;
using UnityEngine;
namespace Stary.Evo
{
#if UNITY_EDITOR
[ClassAPI("00.FluentAPI.Unity", "UnityEngine.Transform", 2)]
[APIDescriptionCN("针对 UnityEngine.GameObject 提供的链式扩展")]
[APIDescriptionEN("The chain extension provided by UnityEngine.Object.")]
[APIExampleCode(@"
var selfScript = new GameObject().AddComponent<MonoBehaviour>();
var transform = selfScript.transform;
transform
.Parent(null)
.LocalIdentity()
.LocalPositionIdentity()
.LocalRotationIdentity()
.LocalScaleIdentity()
.LocalPosition(Vector3.zero)
.LocalPosition(0, 0, 0)
.LocalPosition(0, 0)
.LocalPositionX(0)
.LocalPositionY(0)
.LocalPositionZ(0)
.LocalRotation(Quaternion.identity)
.LocalScale(Vector3.one)
.LocalScaleX(1.0f)
.LocalScaleY(1.0f)
.Identity()
.PositionIdentity()
.RotationIdentity()
.Position(Vector3.zero)
.PositionX(0)
.PositionY(0)
.PositionZ(0)
.Rotation(Quaternion.identity)
.DestroyChildren()
.AsLastSibling()
.AsFirstSibling()
.SiblingIndex(0);
selfScript
.Parent(null)
.LocalIdentity()
.LocalPositionIdentity()
.LocalRotationIdentity()
.LocalScaleIdentity()
.LocalPosition(Vector3.zero)
.LocalPosition(0, 0, 0)
.LocalPosition(0, 0)
.LocalPositionX(0)
.LocalPositionY(0)
.LocalPositionZ(0)
.LocalRotation(Quaternion.identity)
.LocalScale(Vector3.one)
.LocalScaleX(1.0f)
.LocalScaleY(1.0f)
.Identity()
.PositionIdentity()
.RotationIdentity()
.Position(Vector3.zero)
.PositionX(0)
.PositionY(0)
.PositionZ(0)
.Rotation(Quaternion.identity)
.DestroyChildren()
.AsLastSibling()
.AsFirstSibling()
.SiblingIndex(0);
")]
#endif
public static class UnityEngineTransformExtension
{
#if UNITY_EDITOR
// v1 No.65
[MethodAPI]
[APIDescriptionCN("component.transform.SetParent(parent)")]
[APIDescriptionEN("component.transform.SetParent(parent)")]
[APIExampleCode(@"
myScript.Parent(rootGameObj);
")]
#endif
public static T Parent<T>(this T self, Component parent) where T : Component
{
self.transform.SetParent(parent == null ? null : parent.transform);
return self;
}
#if UNITY_EDITOR
// v1 No.66
[MethodAPI]
[APIDescriptionCN("gameObject.transform.SetParent(parent)")]
[APIDescriptionEN("gameObject.transform.SetParent(parent)")]
[APIExampleCode(@"
gameObj.SetParent(null);
")]
#endif
public static GameObject Parent(this GameObject self, Component parent)
{
self.transform.SetParent(parent == null ? null : parent.transform);
return self;
}
#if UNITY_EDITOR
// v1 No.67
[MethodAPI]
[APIDescriptionCN("component.transform.SetParent(null)")]
[APIDescriptionEN("component.transform.SetParent(null)")]
[APIExampleCode(@"
component.AsRootTransform();
")]
#endif
public static T AsRootTransform<T>(this T self) where T : Component
{
self.transform.SetParent(null);
return self;
}
#if UNITY_EDITOR
// v1 No.68
[MethodAPI]
[APIDescriptionCN("gameObject.transform.SetParent(null)")]
[APIDescriptionEN("gameObject.transform.SetParent(null)")]
[APIExampleCode(@"
gameObject.AsRootGameObject();
")]
#endif
public static GameObject AsRootGameObject<T>(this GameObject self)
{
self.transform.SetParent(null);
return self;
}
#if UNITY_EDITOR
// v1 No.69
[MethodAPI]
[APIDescriptionCN("设置本地位置为 0、本地角度为 0、本地缩放为 1")]
[APIDescriptionEN("set local pos:0 local angle:0 local scale:1")]
[APIExampleCode(@"
myScript.LocalIdentity();
")]
#endif
public static T LocalIdentity<T>(this T self) where T : Component
{
self.transform.localPosition = Vector3.zero;
self.transform.localRotation = Quaternion.identity;
self.transform.localScale = Vector3.one;
return self;
}
#if UNITY_EDITOR
// v1 No.70
[MethodAPI]
[APIDescriptionCN("设置 gameObject 的本地位置为 0、本地角度为 0、本地缩放为 1")]
[APIDescriptionEN("set gameObject's local pos:0 local angle:0 local scale:1")]
[APIExampleCode(@"
myScript.LocalIdentity();
")]
#endif
public static GameObject LocalIdentity(this GameObject self)
{
self.transform.localPosition = Vector3.zero;
self.transform.localRotation = Quaternion.identity;
self.transform.localScale = Vector3.one;
return self;
}
#if UNITY_EDITOR
// v1 No.71
[MethodAPI]
[APIDescriptionCN("component.transform.localPosition = localPosition")]
[APIDescriptionEN("component.transform.localPosition = localPosition")]
[APIExampleCode(@"
spriteRenderer.LocalPosition(new Vector3(0,100,0));
")]
#endif
public static T LocalPosition<T>(this T selfComponent, Vector3 localPos) where T : Component
{
selfComponent.transform.localPosition = localPos;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.72
[MethodAPI]
[APIDescriptionCN("gameObject.transform.localPosition = localPosition")]
[APIDescriptionEN("gameObject.transform.localPosition = localPosition")]
[APIExampleCode(@"
new GameObject().LocalPosition(new Vector3(0,100,0));
")]
#endif
public static GameObject LocalPosition(this GameObject self, Vector3 localPos)
{
self.transform.localPosition = localPos;
return self;
}
#if UNITY_EDITOR
// v1 No.73
[MethodAPI]
[APIDescriptionCN("return component.transform.localPosition")]
[APIDescriptionEN("return component.transform.localPosition")]
[APIExampleCode(@"
var localPosition = spriteRenderer.LocalPosition();
")]
#endif
public static Vector3 LocalPosition<T>(this T selfComponent) where T : Component
{
return selfComponent.transform.localPosition;
}
#if UNITY_EDITOR
// v1 No.74
[MethodAPI]
[APIDescriptionCN("return gameObject.transform.localPosition")]
[APIDescriptionEN("return gameObject.transform.localPosition")]
[APIExampleCode(@"
Debug.Log(new GameObject().LocalPosition());
")]
#endif
public static Vector3 LocalPosition(this GameObject self)
{
return self.transform.localPosition;
}
#if UNITY_EDITOR
// v1 No.75
[MethodAPI]
[APIDescriptionCN("component.transform.localPosition = new Vector3(x,y,z)")]
[APIDescriptionEN("component.transform.localPosition = new Vector3(x,y,z)")]
[APIExampleCode(@"
myScript.LocalPosition(0,0,-10);
")]
#endif
public static T LocalPosition<T>(this T selfComponent, float x, float y, float z) where T : Component
{
selfComponent.transform.localPosition = new Vector3(x, y, z);
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.76
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localPosition = new Vector3(x,y,z)")]
[APIDescriptionEN("gameObj.transform.localPosition = new Vector3(x,y,z)")]
[APIExampleCode(@"
new GameObject().LocalPosition(0,0,-10);
")]
#endif
public static GameObject LocalPosition(this GameObject self, float x, float y, float z)
{
self.transform.localPosition = new Vector3(x, y, z);
return self;
}
#if UNITY_EDITOR
// v1 No.77
[MethodAPI]
[APIDescriptionCN("component.transform.localPosition = new Vector3(x,y,component.transform.localPosition.z)")]
[APIDescriptionEN("component.transform.localPosition = new Vector3(x,y,component.transform.localPosition.z)")]
[APIExampleCode(@"
myScript.LocalPosition(0,0);
")]
#endif
public static T LocalPosition<T>(this T selfComponent, float x, float y) where T : Component
{
var localPosition = selfComponent.transform.localPosition;
localPosition.x = x;
localPosition.y = y;
selfComponent.transform.localPosition = localPosition;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.78
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localPosition = new Vector3(x,y,gameObj.transform.localPosition.z)")]
[APIDescriptionEN("gameObj.transform.localPosition = new Vector3(x,y,gameObj.transform.localPosition.z)")]
[APIExampleCode(@"
new GameObject().LocalPosition(0,0);
")]
#endif
public static GameObject LocalPosition(this GameObject self, float x, float y)
{
var localPosition = self.transform.localPosition;
localPosition.x = x;
localPosition.y = y;
self.transform.localPosition = localPosition;
return self;
}
#if UNITY_EDITOR
// v1 No.79
[MethodAPI]
[APIDescriptionCN("component.transform.localPosition.x = x")]
[APIDescriptionEN("component.transform.localPosition.x = x")]
[APIExampleCode(@"
component.LocalPositionX(10);
")]
#endif
public static T LocalPositionX<T>(this T selfComponent, float x) where T : Component
{
var localPosition = selfComponent.transform.localPosition;
localPosition.x = x;
selfComponent.transform.localPosition = localPosition;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.80
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localPosition.x = x")]
[APIDescriptionEN("gameObj.transform.localPosition.x = x")]
[APIExampleCode(@"
gameObj.LocalPositionX(10);
")]
#endif
public static GameObject LocalPositionX(this GameObject self, float x)
{
var localPosition = self.transform.localPosition;
localPosition.x = x;
self.transform.localPosition = localPosition;
return self;
}
#if UNITY_EDITOR
// v1 No.81
[MethodAPI]
[APIDescriptionCN("component.transform.localPosition.y = y")]
[APIDescriptionEN("component.transform.localPosition.y = y")]
[APIExampleCode(@"
component.LocalPositionY(10);
")]
#endif
public static T LocalPositionY<T>(this T selfComponent, float y) where T : Component
{
var localPosition = selfComponent.transform.localPosition;
localPosition.y = y;
selfComponent.transform.localPosition = localPosition;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.82
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localPosition.y = y")]
[APIDescriptionEN("gameObj.transform.localPosition.y = y")]
[APIExampleCode(@"
gameObj.LocalPositionY(10);
")]
#endif
public static GameObject LocalPositionY(this GameObject selfComponent, float y)
{
var localPosition = selfComponent.transform.localPosition;
localPosition.y = y;
selfComponent.transform.localPosition = localPosition;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.83
[MethodAPI]
[APIDescriptionCN("component.transform.localPosition.z = z")]
[APIDescriptionEN("component.transform.localPosition.z = z")]
[APIExampleCode(@"
component.LocalPositionZ(10);
")]
#endif
public static T LocalPositionZ<T>(this T selfComponent, float z) where T : Component
{
var localPosition = selfComponent.transform.localPosition;
localPosition.z = z;
selfComponent.transform.localPosition = localPosition;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.84
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localPosition.z = z")]
[APIDescriptionEN("gameObj.transform.localPosition.z = z")]
[APIExampleCode(@"
gameObj.LocalPositionZ(10);
")]
#endif
public static GameObject LocalPositionZ(this GameObject self, float z)
{
var localPosition = self.transform.localPosition;
localPosition.z = z;
self.transform.localPosition = localPosition;
return self;
}
#if UNITY_EDITOR
// v1 No.85
[MethodAPI]
[APIDescriptionCN("component.transform.localPosition = Vector3.zero")]
[APIDescriptionEN("component.transform.localPosition = Vector3.zero")]
[APIExampleCode(@"
component.LocalPositionIdentity();
")]
#endif
public static T LocalPositionIdentity<T>(this T selfComponent) where T : Component
{
selfComponent.transform.localPosition = Vector3.zero;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.86
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localPosition = Vector3.zero")]
[APIDescriptionEN("gameObj.transform.localPosition = Vector3.zero")]
[APIExampleCode(@"
gameObj.LocalPositionIdentity();
")]
#endif
public static GameObject LocalPositionIdentity(this GameObject self)
{
self.transform.localPosition = Vector3.zero;
return self;
}
#if UNITY_EDITOR
// v1 No.87
[MethodAPI]
[APIDescriptionCN("return component.transform.localRotation")]
[APIDescriptionEN("return component.transform.localRotation")]
[APIExampleCode(@"
var localRotation = myScript.LocalRotation();
")]
#endif
public static Quaternion LocalRotation<T>(this T selfComponent) where T : Component
{
return selfComponent.transform.localRotation;
}
#if UNITY_EDITOR
// v1 No.88
[MethodAPI]
[APIDescriptionCN("return gameObj.transform.localRotation")]
[APIDescriptionEN("return gameObj.transform.localRotation")]
[APIExampleCode(@"
var localRotation = gameObj.LocalRotation();
")]
#endif
public static Quaternion LocalRotation(this GameObject self)
{
return self.transform.localRotation;
}
#if UNITY_EDITOR
// v1 No.89
[MethodAPI]
[APIDescriptionCN("component.transform.localRotation = localRotation")]
[APIDescriptionEN("component.transform.localRotation = localRotation")]
[APIExampleCode(@"
myScript.LocalRotation(Quaternion.identity);
")]
#endif
public static T LocalRotation<T>(this T selfComponent, Quaternion localRotation) where T : Component
{
selfComponent.transform.localRotation = localRotation;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.90
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localRotation = localRotation")]
[APIDescriptionEN("gameObj.transform.localRotation = localRotation")]
[APIExampleCode(@"
gameObj.LocalRotation(Quaternion.identity);
")]
#endif
public static GameObject LocalRotation(this GameObject selfComponent, Quaternion localRotation)
{
selfComponent.transform.localRotation = localRotation;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.91
[MethodAPI]
[APIDescriptionCN("component.transform.localRotation = Quaternion.identity")]
[APIDescriptionEN("component.transform.localRotation = Quaternion.identity")]
[APIExampleCode(@"
component.LocalRotationIdentity();
")]
#endif
public static T LocalRotationIdentity<T>(this T selfComponent) where T : Component
{
selfComponent.transform.localRotation = Quaternion.identity;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.92
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localRotation = Quaternion.identity")]
[APIDescriptionEN("gameObj.transform.localRotation = Quaternion.identity")]
[APIExampleCode(@"
gameObj.LocalRotationIdentity();
")]
#endif
public static GameObject LocalRotationIdentity(this GameObject selfComponent)
{
selfComponent.transform.localRotation = Quaternion.identity;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.93
[MethodAPI]
[APIDescriptionCN("component.transform.localScale = scale")]
[APIDescriptionEN("component.transform.localScale = scale")]
[APIExampleCode(@"
component.LocalScale(Vector3.one);
")]
#endif
public static T LocalScale<T>(this T selfComponent, Vector3 scale) where T : Component
{
selfComponent.transform.localScale = scale;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.94
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale = scale")]
[APIDescriptionEN("gameObj.transform.localScale = scale")]
[APIExampleCode(@"
gameObj.LocalScale(Vector3.one);
")]
#endif
public static GameObject LocalScale(this GameObject self, Vector3 scale)
{
self.transform.localScale = scale;
return self;
}
#if UNITY_EDITOR
// v1 No.95
[MethodAPI]
[APIDescriptionCN("return component.transform.localScale")]
[APIDescriptionEN("return component.transform.localScale")]
[APIExampleCode(@"
var localScale = myScript.LocalScale();
")]
#endif
public static Vector3 LocalScale<T>(this T selfComponent) where T : Component
{
return selfComponent.transform.localScale;
}
#if UNITY_EDITOR
// v1 No.96
[MethodAPI]
[APIDescriptionCN("return gameObj.transform.localScale")]
[APIDescriptionEN("return gameObj.transform.localScale")]
[APIExampleCode(@"
var localScale = gameObj.LocalScale();
")]
#endif
public static Vector3 LocalScale(this GameObject self)
{
return self.transform.localScale;
}
#if UNITY_EDITOR
// v1 No.97
[MethodAPI]
[APIDescriptionCN("component.transform.localScale = new Vector3(xyz,xyz,xyz)")]
[APIDescriptionEN("component.transform.localScale = new Vector3(xyz,xyz,xyz)")]
[APIExampleCode(@"
myScript.LocalScale(1);
")]
#endif
public static T LocalScale<T>(this T selfComponent, float xyz) where T : Component
{
selfComponent.transform.localScale = Vector3.one * xyz;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.98
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale = new Vector3(scale,scale,scale)")]
[APIDescriptionEN("gameObj.transform.localScale = new Vector3(scale,scale,scale)")]
[APIExampleCode(@"
gameObj.LocalScale(1);
")]
#endif
public static GameObject LocalScale(this GameObject self, float xyz)
{
self.transform.localScale = Vector3.one * xyz;
return self;
}
#if UNITY_EDITOR
// v1 No.99
[MethodAPI]
[APIDescriptionCN("component.transform.localScale = new Vector3(x,y,z)")]
[APIDescriptionEN("component.transform.localScale = new Vector3(x,y,z)")]
[APIExampleCode(@"
myScript.LocalScale(2,2,2);
")]
#endif
public static T LocalScale<T>(this T selfComponent, float x, float y, float z) where T : Component
{
var localScale = selfComponent.transform.localScale;
localScale.x = x;
localScale.y = y;
localScale.z = z;
selfComponent.transform.localScale = localScale;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.100
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale = new Vector3(x,y,z)")]
[APIDescriptionEN("gameObj.transform.localScale = new Vector3(x,y,z)")]
[APIExampleCode(@"
gameObj.LocalScale(2,2,2);
")]
#endif
public static GameObject LocalScale(this GameObject selfComponent, float x, float y, float z)
{
var localScale = selfComponent.transform.localScale;
localScale.x = x;
localScale.y = y;
localScale.z = z;
selfComponent.transform.localScale = localScale;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.101
[MethodAPI]
[APIDescriptionCN("component.transform.localScale = new Vector3(x,y,component.transform.localScale.z)")]
[APIDescriptionEN("component.transform.localScale = new Vector3(x,y,component.transform.localScale.z)")]
[APIExampleCode(@"
component.LocalScale(2,2);
")]
#endif
public static T LocalScale<T>(this T selfComponent, float x, float y) where T : Component
{
var localScale = selfComponent.transform.localScale;
localScale.x = x;
localScale.y = y;
selfComponent.transform.localScale = localScale;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.102
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale = new Vector3(x,y,gameObj.transform.localScale.z)")]
[APIDescriptionEN("gameObj.transform.localScale = new Vector3(x,y,gameObj.transform.localScale.z)")]
[APIExampleCode(@"
gameObj.LocalScale(2,2);
")]
#endif
public static GameObject LocalScale(this GameObject selfComponent, float x, float y)
{
var localScale = selfComponent.transform.localScale;
localScale.x = x;
localScale.y = y;
selfComponent.transform.localScale = localScale;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.103
[MethodAPI]
[APIDescriptionCN("component.transform.localScale.x = x")]
[APIDescriptionEN("component.transform.localScale.x = x)")]
[APIExampleCode(@"
component.LocalScaleX(10);
")]
#endif
public static T LocalScaleX<T>(this T selfComponent, float x) where T : Component
{
var localScale = selfComponent.transform.localScale;
localScale.x = x;
selfComponent.transform.localScale = localScale;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.104
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale.x = x")]
[APIDescriptionEN("gameObj.transform.localScale.x = x)")]
[APIExampleCode(@"
gameObj.LocalScaleX(10);
")]
#endif
public static GameObject LocalScaleX(this GameObject self, float x)
{
var localScale = self.transform.localScale;
localScale.x = x;
self.transform.localScale = localScale;
return self;
}
#if UNITY_EDITOR
// Added in v1.0.31
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale.x")]
[APIDescriptionEN("gameObj.transform.localScale.x)")]
[APIExampleCode(@"
var scaleX = gameObj.LocalScaleX();
")]
#endif
public static float LocalScaleX(this GameObject self)
{
return self.transform.localScale.x;
}
#if UNITY_EDITOR
// Added in v1.0.31
[MethodAPI]
[APIDescriptionCN("component.transform.localScale.x")]
[APIDescriptionEN("component.transform.localScale.x)")]
[APIExampleCode(@"
var scaleX = component.LocalScaleX();
")]
#endif
public static float LocalScaleX<T>(this T self) where T : Component
{
return self.transform.localScale.x;
}
#if UNITY_EDITOR
// v1 No.105
[MethodAPI]
[APIDescriptionCN("component.transform.localScale.y = y")]
[APIDescriptionEN("component.transform.localScale.y = y)")]
[APIExampleCode(@"
component.LocalScaleY(10);
")]
#endif
public static T LocalScaleY<T>(this T self, float y) where T : Component
{
var localScale = self.transform.localScale;
localScale.y = y;
self.transform.localScale = localScale;
return self;
}
#if UNITY_EDITOR
// v1 No.106
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale.y = y")]
[APIDescriptionEN("gameObj.transform.localScale.y = y)")]
[APIExampleCode(@"
gameObj.LocalScaleY(10);
")]
#endif
public static GameObject LocalScaleY(this GameObject self, float y)
{
var localScale = self.transform.localScale;
localScale.y = y;
self.transform.localScale = localScale;
return self;
}
#if UNITY_EDITOR
// Added in v1.0.31
[MethodAPI]
[APIDescriptionCN("component.transform.localScale.y")]
[APIDescriptionEN("component.transform.localScale.y)")]
[APIExampleCode(@"
var scaleY = component.LocalScaleY(10);
")]
#endif
public static float LocalScaleY<T>(this T self) where T : Component
{
return self.transform.localScale.y;
}
#if UNITY_EDITOR
// Added in v1.0.31
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale.y")]
[APIDescriptionEN("gameObj.transform.localScale.y)")]
[APIExampleCode(@"
var scaleY = gameObj.LocalScaleY();
")]
#endif
public static float LocalScaleY(this GameObject self)
{
return self.transform.localScale.y;
}
#if UNITY_EDITOR
// v1 No.107
[MethodAPI]
[APIDescriptionCN("component.transform.localScale.z = z")]
[APIDescriptionEN("component.transform.localScale.z = z)")]
[APIExampleCode(@"
component.LocalScaleZ(10);
")]
#endif
public static T LocalScaleZ<T>(this T selfComponent, float z) where T : Component
{
var localScale = selfComponent.transform.localScale;
localScale.z = z;
selfComponent.transform.localScale = localScale;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.108
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale.z = z")]
[APIDescriptionEN("gameObj.transform.localScale.z = z)")]
[APIExampleCode(@"
gameObj.LocalScaleZ(10);
")]
#endif
public static GameObject LocalScaleZ(this GameObject selfComponent, float z)
{
var localScale = selfComponent.transform.localScale;
localScale.z = z;
selfComponent.transform.localScale = localScale;
return selfComponent;
}
#if UNITY_EDITOR
// Added in v1.0.31
[MethodAPI]
[APIDescriptionCN("component.transform.localScale.z")]
[APIDescriptionEN("component.transform.localScale.z)")]
[APIExampleCode(@"
var scaleZ = component.LocalScaleZ();
")]
#endif
public static float LocalScaleZ<T>(this T self) where T : Component
{
return self.transform.localScale.z;
}
#if UNITY_EDITOR
// Added in v1.0.31
[MethodAPI]
[APIDescriptionCN("gameObj.transform.localScale.z")]
[APIDescriptionEN("gameObj.transform.localScale.z)")]
[APIExampleCode(@"
var scaleZ = gameObj.LocalScaleZ();
")]
#endif
public static float LocalScaleZ(this GameObject self)
{
return self.transform.localScale.z;
}
#if UNITY_EDITOR
// v1 No.109
[MethodAPI]
[APIDescriptionCN("component.transform.localScale = Vector3.one")]
[APIDescriptionEN("component.transform.localScale = Vector3.one)")]
[APIExampleCode(@"
component.LocalScaleIdentity();
")]
#endif
public static T LocalScaleIdentity<T>(this T selfComponent) where T : Component
{
selfComponent.transform.localScale = Vector3.one;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.110
[MethodAPI]
[APIDescriptionCN("component.transform.localScale = Vector3.one")]
[APIDescriptionEN("component.transform.localScale = Vector3.one)")]
[APIExampleCode(@"
component.LocalScaleIdentity();
")]
#endif
public static GameObject LocalScaleIdentity(this GameObject selfComponent)
{
selfComponent.transform.localScale = Vector3.one;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.111
[MethodAPI]
[APIDescriptionCN("设置世界位置:0 角度:0 缩放:1")]
[APIDescriptionEN("set world pos:0 rotation:0 scale:1")]
[APIExampleCode(@"
component.Identity();
")]
#endif
public static T Identity<T>(this T selfComponent) where T : Component
{
selfComponent.transform.position = Vector3.zero;
selfComponent.transform.rotation = Quaternion.identity;
selfComponent.transform.localScale = Vector3.one;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.112
[MethodAPI]
[APIDescriptionCN("设置世界位置:0 角度:0 缩放:1")]
[APIDescriptionEN("set world pos:0 rotation:0 scale:1")]
[APIExampleCode(@"
component.Identity();
")]
#endif
public static GameObject Identity(this GameObject self)
{
self.transform.position = Vector3.zero;
self.transform.rotation = Quaternion.identity;
self.transform.localScale = Vector3.one;
return self;
}
#if UNITY_EDITOR
// v1 No.113
[MethodAPI]
[APIDescriptionCN("component.transform.position = position")]
[APIDescriptionEN("component.transform.position = position")]
[APIExampleCode(@"
component.Position(Vector3.zero);
")]
#endif
public static T Position<T>(this T selfComponent, Vector3 position) where T : Component
{
selfComponent.transform.position = position;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.114
[MethodAPI]
[APIDescriptionCN("gameObj.transform.position = position")]
[APIDescriptionEN("gameObj.transform.position = position")]
[APIExampleCode(@"
gameObj.Position(Vector3.zero);
")]
#endif
public static GameObject Position(this GameObject self, Vector3 position)
{
self.transform.position = position;
return self;
}
#if UNITY_EDITOR
// v1 No.115
[MethodAPI]
[APIDescriptionCN("return component.transform.position")]
[APIDescriptionEN("return component.transform.position")]
[APIExampleCode(@"
var pos = myScript.Position();
")]
#endif
public static Vector3 Position<T>(this T selfComponent) where T : Component
{
return selfComponent.transform.position;
}
#if UNITY_EDITOR
// v1 No.116
[MethodAPI]
[APIDescriptionCN("return gameObj.transform.position")]
[APIDescriptionEN("return gameObj.transform.position")]
[APIExampleCode(@"
var pos = gameObj.Position();
")]
#endif
public static Vector3 Position(this GameObject self)
{
return self.transform.position;
}
#if UNITY_EDITOR
// v1 No.117
[MethodAPI]
[APIDescriptionCN("component.transform.position = new Vector3(x,y,z)")]
[APIDescriptionEN("component.transform.position = new Vector3(x,y,z)")]
[APIExampleCode(@"
myScript.Position(0,0,-10);
")]
#endif
public static T Position<T>(this T selfComponent, float x, float y, float z) where T : Component
{
selfComponent.transform.position = new Vector3(x, y, z);
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.118
[MethodAPI]
[APIDescriptionCN("gameObj.transform.position = new Vector3(x,y,z)")]
[APIDescriptionEN("gameObj.transform.position = new Vector3(x,y,z)")]
[APIExampleCode(@"
gameObj.Position(0,0,-10);
")]
#endif
public static GameObject Position(this GameObject self, float x, float y, float z)
{
self.transform.position = new Vector3(x, y, z);
return self;
}
#if UNITY_EDITOR
// v1 No.119
[MethodAPI]
[APIDescriptionCN("component.transform.position = new Vector3(x,y,原来的 z)")]
[APIDescriptionEN("component.transform.position = new Vector3(x,y,origin z)")]
[APIExampleCode(@"
component.Position(0,0);
")]
#endif
public static T Position<T>(this T selfComponent, float x, float y) where T : Component
{
var position = selfComponent.transform.position;
position.x = x;
position.y = y;
selfComponent.transform.position = position;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.120
[MethodAPI]
[APIDescriptionCN("gameObj.transform.position = new Vector3(x,y,原来的 z)")]
[APIDescriptionEN("gameObj.transform.position = new Vector3(x,y,origin z)")]
[APIExampleCode(@"
gameObj.Position(0,0,-10);
")]
#endif
public static GameObject Position(this GameObject selfComponent, float x, float y)
{
var position = selfComponent.transform.position;
position.x = x;
position.y = y;
selfComponent.transform.position = position;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.121
[MethodAPI]
[APIDescriptionCN("component.transform.position = Vector3.zero")]
[APIDescriptionEN("component.transform.position = Vector3.zero")]
[APIExampleCode(@"
component.PositionIdentity();
")]
#endif
public static T PositionIdentity<T>(this T selfComponent) where T : Component
{
selfComponent.transform.position = Vector3.zero;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.122
[MethodAPI]
[APIDescriptionCN("gameObj.transform.position = Vector3.zero")]
[APIDescriptionEN("gameObj.transform.position = Vector3.zero")]
[APIExampleCode(@"
gameObj.PositionIdentity();
")]
#endif
public static GameObject PositionIdentity(this GameObject selfComponent)
{
selfComponent.transform.position = Vector3.zero;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.121
[MethodAPI]
[APIDescriptionCN("component.transform.position.x = x")]
[APIDescriptionEN("component.transform.position.x = x")]
[APIExampleCode(@"
component.PositionX(x);
")]
#endif
public static T PositionX<T>(this T selfComponent, float x) where T : Component
{
var position = selfComponent.transform.position;
position.x = x;
selfComponent.transform.position = position;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.122
[MethodAPI]
[APIDescriptionCN("gameObj.transform.position.x = x")]
[APIDescriptionEN("gameObj.transform.position.x = x")]
[APIExampleCode(@"
gameObj.PositionX(x);
")]
#endif
public static GameObject PositionX(this GameObject self, float x)
{
var position = self.transform.position;
position.x = x;
self.transform.position = position;
return self;
}
#if UNITY_EDITOR
// v1 No.123
[MethodAPI]
[APIDescriptionCN("将 positionX 的计算结果设置给 position.x")]
[APIDescriptionEN("Sets the positionX calculation to position.x")]
[APIExampleCode(@"
component.PositionX(x=>x * 5);
")]
#endif
public static T PositionX<T>(this T selfComponent, Func<float, float> xSetter) where T : Component
{
var position = selfComponent.transform.position;
position.x = xSetter(position.x);
selfComponent.transform.position = position;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.124
[MethodAPI]
[APIDescriptionCN("将 positionX 的计算结果设置给 position.x")]
[APIDescriptionEN("Sets the positionX calculation to position.x")]
[APIExampleCode(@"
gameObj.PositionX(x=>x * 5);
")]
#endif
public static GameObject PositionX(this GameObject self, Func<float, float> xSetter)
{
var position = self.transform.position;
position.x = xSetter(position.x);
self.transform.position = position;
return self;
}
#if UNITY_EDITOR
// v1 No.125
[MethodAPI]
[APIDescriptionCN("component.transform.position.y = y")]
[APIDescriptionEN("component.transform.position.y = y")]
[APIExampleCode(@"
myScript.PositionY(10);
")]
#endif
public static T PositionY<T>(this T selfComponent, float y) where T : Component
{
var position = selfComponent.transform.position;
position.y = y;
selfComponent.transform.position = position;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.126
[MethodAPI]
[APIDescriptionCN("component.transform.position.y = y")]
[APIDescriptionEN("component.transform.position.y = y")]
[APIExampleCode(@"
myScript.PositionY(10);
")]
#endif
public static GameObject PositionY(this GameObject self, float y)
{
var position = self.transform.position;
position.y = y;
self.transform.position = position;
return self;
}
#if UNITY_EDITOR
// v1 No.127
[MethodAPI]
[APIDescriptionCN("将 positionY 的计算结果设置给 position.y")]
[APIDescriptionEN("Sets the positionY calculation to position.y")]
[APIExampleCode(@"
component.PositionY(y=>y * 5);
")]
#endif
public static T PositionY<T>(this T selfComponent, Func<float, float> ySetter) where T : Component
{
var position = selfComponent.transform.position;
position.y = ySetter(position.y);
selfComponent.transform.position = position;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.128
[MethodAPI]
[APIDescriptionCN("将 positionY 的计算结果设置给 position.y")]
[APIDescriptionEN("Sets the positionY calculation to position.y")]
[APIExampleCode(@"
gameObj.PositionY(y=>y * 5);
")]
#endif
public static GameObject PositionY(this GameObject self, Func<float, float> ySetter)
{
var position = self.transform.position;
position.y = ySetter(position.y);
self.transform.position = position;
return self;
}
#if UNITY_EDITOR
// v1 No.129
[MethodAPI]
[APIDescriptionCN("component.transform.position.z = z")]
[APIDescriptionEN("component.transform.position.z = z")]
[APIExampleCode(@"
component.PositionZ(10);
")]
#endif
public static T PositionZ<T>(this T selfComponent, float z) where T : Component
{
var position = selfComponent.transform.position;
position.z = z;
selfComponent.transform.position = position;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.130
[MethodAPI]
[APIDescriptionCN("component.transform.position.z = z")]
[APIDescriptionEN("component.transform.position.z = z")]
[APIExampleCode(@"
component.PositionZ(10);
")]
#endif
public static GameObject PositionZ(this GameObject self, float z)
{
var position = self.transform.position;
position.z = z;
self.transform.position = position;
return self;
}
#if UNITY_EDITOR
// v1 No.131
[MethodAPI]
[APIDescriptionCN("将 positionZ 的计算结果设置给 position.z")]
[APIDescriptionEN("Sets the positionZ calculation to position.z")]
[APIExampleCode(@"
component.PositionZ(z=>z * 5);
")]
#endif
public static T PositionZ<T>(this T self, Func<float, float> zSetter) where T : Component
{
var position = self.transform.position;
position.z = zSetter(position.z);
self.transform.position = position;
return self;
}
#if UNITY_EDITOR
// v1 No.132
[MethodAPI]
[APIDescriptionCN("将 positionZ 的计算结果设置给 position.z")]
[APIDescriptionEN("Sets the positionZ calculation to position.z")]
[APIExampleCode(@"
component.PositionZ(z=>z * 5);
")]
#endif
public static GameObject PositionZ(this GameObject self, Func<float, float> zSetter)
{
var position = self.transform.position;
position.z = zSetter(position.z);
self.transform.position = position;
return self;
}
#if UNITY_EDITOR
// v1 No.133
[MethodAPI]
[APIDescriptionCN("component.transform.rotation = Quaternion.identity")]
[APIDescriptionEN("component.transform.rotation = Quaternion.identity")]
[APIExampleCode(@"
component.RotationIdentity();
")]
#endif
public static T RotationIdentity<T>(this T selfComponent) where T : Component
{
selfComponent.transform.rotation = Quaternion.identity;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.134
[MethodAPI]
[APIDescriptionCN("gameObj.transform.rotation = Quaternion.identity")]
[APIDescriptionEN("gameObj.transform.rotation = Quaternion.identity")]
[APIExampleCode(@"
gameObj.RotationIdentity();
")]
#endif
public static GameObject RotationIdentity(this GameObject selfComponent)
{
selfComponent.transform.rotation = Quaternion.identity;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.135
[MethodAPI]
[APIDescriptionCN("component.transform.rotation = rotation")]
[APIDescriptionEN("component.transform.rotation = rotation")]
[APIExampleCode(@"
component.Rotation(Quaternion.identity);
")]
#endif
public static T Rotation<T>(this T selfComponent, Quaternion rotation) where T : Component
{
selfComponent.transform.rotation = rotation;
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.136
[MethodAPI]
[APIDescriptionCN("gameObj.transform.rotation = rotation")]
[APIDescriptionEN("gameObj.transform.rotation = rotation")]
[APIExampleCode(@"
gameObj.Rotation(Quaternion.identity);
")]
#endif
public static GameObject Rotation(this GameObject self, Quaternion rotation)
{
self.transform.rotation = rotation;
return self;
}
#if UNITY_EDITOR
// v1 No.137
[MethodAPI]
[APIDescriptionCN("return component.transform.rotation")]
[APIDescriptionEN("return component.transform.rotation")]
[APIExampleCode(@"
var rotation = myScript.Rotation();
")]
#endif
public static Quaternion Rotation<T>(this T selfComponent) where T : Component
{
return selfComponent.transform.rotation;
}
#if UNITY_EDITOR
// v1 No.138
[MethodAPI]
[APIDescriptionCN("return gameObj.transform.rotation")]
[APIDescriptionEN("return gameObj.transform.rotation")]
[APIExampleCode(@"
var rotation = gameObj.Rotation();
")]
#endif
public static Quaternion Rotation(this GameObject self)
{
return self.transform.rotation;
}
#if UNITY_EDITOR
// v1 No.139
[MethodAPI]
[APIDescriptionCN("return component.transform.lossyScale")]
[APIDescriptionEN("return component.transform.lossyScale")]
[APIExampleCode(@"
var scale = component.Scale();
")]
#endif
public static Vector3 Scale<T>(this T selfComponent) where T : Component
{
return selfComponent.transform.lossyScale;
}
#if UNITY_EDITOR
// v1 No.140
[MethodAPI]
[APIDescriptionCN("return gameObj.transform.lossyScale")]
[APIDescriptionEN("return gameObj.transform.lossyScale")]
[APIExampleCode(@"
var scale = gameObj.Scale();
")]
#endif
public static Vector3 Scale(this GameObject selfComponent)
{
return selfComponent.transform.lossyScale;
}
#if UNITY_EDITOR
// v1 No.141
[MethodAPI]
[APIDescriptionCN("Destroy 掉所有的子 GameObject")]
[APIDescriptionEN("destroy all child gameObjects")]
[APIExampleCode(@"
rootTransform.DestroyChildren();
")]
#endif
public static T DestroyChildren<T>(this T selfComponent) where T : Component
{
var childCount = selfComponent.transform.childCount;
for (var i = childCount - 1; i >= 0; i--)
{
selfComponent.transform.GetChild(i).DestroyGameObjGracefully();
}
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.141.1
[MethodAPI]
[APIDescriptionCN("根据条件 Destroy 掉所有的子 GameObject ")]
[APIDescriptionEN("destroy all child gameObjects if condition matched")]
[APIExampleCode(@"
rootTransform.DestroyChildrenWithCondition(child=>child != other);
")]
#endif
public static T DestroyChildrenWithCondition<T>(this T selfComponent, Func<Transform, bool> condition)
where T : Component
{
var childCount = selfComponent.transform.childCount;
for (var i = childCount - 1; i >= 0; i--)
{
var child = selfComponent.transform.GetChild(i);
if (condition(child))
{
child.DestroyGameObjGracefully();
}
}
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.142
[MethodAPI]
[APIDescriptionCN("Destroy 掉所有的子 GameObject")]
[APIDescriptionEN("destroy all child gameObjects")]
[APIExampleCode(@"
rootGameObj.DestroyChildren();
")]
#endif
public static GameObject DestroyChildren(this GameObject selfGameObj)
{
var childCount = selfGameObj.transform.childCount;
for (var i = childCount - 1; i >= 0; i--)
{
selfGameObj.transform.GetChild(i).DestroyGameObjGracefully();
}
return selfGameObj;
}
#if UNITY_EDITOR
// v1 No.143
[MethodAPI]
[APIDescriptionCN("component.transform.SetAsLastSibling()")]
[APIDescriptionEN("component.transform.SetAsLastSibling()")]
[APIExampleCode(@"
myScript.AsLastSibling();
")]
#endif
public static T AsLastSibling<T>(this T selfComponent) where T : Component
{
selfComponent.transform.SetAsLastSibling();
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.144
[MethodAPI]
[APIDescriptionCN("gameObj.transform.SetAsLastSibling()")]
[APIDescriptionEN("gameObj.transform.SetAsLastSibling()")]
[APIExampleCode(@"
gameObj.AsLastSibling();
")]
#endif
public static GameObject AsLastSibling(this GameObject self)
{
self.transform.SetAsLastSibling();
return self;
}
#if UNITY_EDITOR
// v1 No.145
[MethodAPI]
[APIDescriptionCN("component.transform.SetAsFirstSibling()")]
[APIDescriptionEN("component.transform.SetAsFirstSibling()")]
[APIExampleCode(@"
component.AsFirstSibling();
")]
#endif
public static T AsFirstSibling<T>(this T selfComponent) where T : Component
{
selfComponent.transform.SetAsFirstSibling();
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.146
[MethodAPI]
[APIDescriptionCN("gameObj.transform.SetAsFirstSibling()")]
[APIDescriptionEN("gameObj.transform.SetAsFirstSibling()")]
[APIExampleCode(@"
gameObj.AsFirstSibling();
")]
#endif
public static GameObject AsFirstSibling(this GameObject selfComponent)
{
selfComponent.transform.SetAsFirstSibling();
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.147
[MethodAPI]
[APIDescriptionCN("component.transform.SetSiblingIndex(index)")]
[APIDescriptionEN("component.transform.SetSiblingIndex(index)")]
[APIExampleCode(@"
myScript.SiblingIndex(10);
")]
#endif
public static T SiblingIndex<T>(this T selfComponent, int index) where T : Component
{
selfComponent.transform.SetSiblingIndex(index);
return selfComponent;
}
#if UNITY_EDITOR
// v1 No.148
[MethodAPI]
[APIDescriptionCN("gameObj.transform.SetSiblingIndex(index)")]
[APIDescriptionEN("gameObj.transform.SetSiblingIndex(index)")]
[APIExampleCode(@"
gameObj.SiblingIndex(10);
")]
#endif
public static GameObject SiblingIndex(this GameObject selfComponent, int index)
{
selfComponent.transform.SetSiblingIndex(index);
return selfComponent;
}
public static Vector2 Position2D(this GameObject self) => new Vector2(self.transform.position.x, self.transform.position.y);
public static Vector2 Position2D(this Component self) => new Vector2(self.transform.position.x, self.transform.position.y);
public static GameObject Position2D(this GameObject self, Vector2 position) => self.Position(position.x, position.y);
public static GameObject Position2D(this GameObject self, float x, float y) => self.Position(x, y);
public static T Position2D<T>(this T self, float x,float y) where T : Component => self.Position(x, y);
public static T Position2D<T>(this T self, Vector2 position) where T : Component => self.Position(position.x, position.y);
public static Vector2 LocalPosition2D(this GameObject self) => new Vector2(self.transform.localPosition.x, self.transform.localPosition.y);
public static Vector2 LocalPosition2D(this Component self) => new Vector2(self.transform.localPosition.x, self.transform.localPosition.y);
public static GameObject LocalPosition2D(this GameObject self, Vector2 position) => self.LocalPosition(position.x, position.y);
public static T LocalPosition2D<T>(this T self, Vector2 position) where T : Component => self.LocalPosition(position.x, position.y);
public static GameObject SyncPositionFrom(this GameObject self, GameObject from) => self.Position(from.Position());
public static T SyncPositionFrom<T>(this T self, GameObject from) where T : Component => self.Position(from.Position());
public static GameObject SyncPositionFrom<T>(this GameObject self, Component from) where T : Component => self.Position(from.Position());
public static T SyncPositionFrom<T>(this T self, Component from) where T : Component => self.Position(from.Position());
public static GameObject SyncPosition2DFrom(this GameObject self, GameObject from) =>
self.Position2D(from.Position2D());
public static T SyncPosition2DFrom<T>(this T self, GameObject from) where T : Component =>
self.Position2D(from.Position2D());
public static GameObject SyncPosition2DFrom(this GameObject self, Component from) =>
self.Position2D(from.Position2D());
public static T SyncPosition2DFrom<T>(this T self, Component from) where T : Component =>
self.Position2D(from.Position2D());
public static GameObject SyncPositionTo(this GameObject self, GameObject to)
{
to.Position(self.Position());
return self;
}
public static GameObject SyncPositionTo(this GameObject self, Component to)
{
to.Position(self.Position());
return self;
}
public static T SyncPositionTo<T>(this T self, GameObject to) where T : Component
{
to.Position(self.Position());
return self;
}
public static T SyncPositionTo<T>(this T self, Component to) where T : Component
{
to.Position(self.Position());
return self;
}
public static GameObject SyncPosition2DTo(this GameObject self, GameObject to)
{
to.Position2D(self.Position2D());
return self;
}
public static GameObject SyncPosition2DTo(this GameObject self, Component to)
{
to.Position2D(self.Position2D());
return self;
}
public static T SyncPosition2DTo<T>(this T self, GameObject to) where T : Component
{
to.Position2D(self.Position2D());
return self;
}
public static T SyncPosition2DTo<T>(this T self, Component to) where T : Component
{
to.Position2D(self.Position2D());
return self;
}
public static float PositionX(this GameObject self) => self.transform.position.x;
public static float PositionX(this Component self) => self.transform.position.x;
public static float PositionY(this GameObject self) => self.transform.position.y;
public static float PositionY(this Component self) => self.transform.position.y;
public static float PositionZ(this GameObject self) => self.transform.position.z;
public static float PositionZ(this Component self) => self.transform.position.z;
public static float LocalPositionX(this GameObject self) => self.transform.localPosition.x;
public static float LocalPositionX(this Component self) => self.transform.localPosition.x;
public static float LocalPositionY(this GameObject self) => self.transform.localPosition.y;
public static float LocalPositionY(this Component self) => self.transform.localPosition.y;
public static float LocalPositionZ(this GameObject self) => self.transform.localPosition.z;
public static float LocalPositionZ(this Component self) => self.transform.localPosition.z;
public static Vector3 LocalEulerAngles(this GameObject self) => self.transform.localEulerAngles;
public static Vector3 LocalEulerAngles(this Component self) => self.transform.localEulerAngles;
public static GameObject LocalEulerAngles(this GameObject self, Vector3 localEulerAngles)
{
self.transform.localEulerAngles = localEulerAngles;
return self;
}
public static T LocalEulerAngles<T>(this T self, Vector3 localEulerAngles) where T : Component
{
self.transform.localEulerAngles = localEulerAngles;
return self;
}
public static GameObject LocalEulerAnglesZ(this GameObject self, float z)
{
self.LocalEulerAngles(self.LocalEulerAngles().Z(z));
return self;
}
public static T LocalEulerAnglesZ<T>(this T self, float z) where T : Component
{
self.LocalEulerAngles(self.LocalEulerAngles().Z(z));
return self;
}
public static Vector3 EulerAngles(this GameObject self) => self.transform.eulerAngles;
public static Vector3 EulerAngles(this Component self) => self.transform.eulerAngles;
public static GameObject EulerAngles(this GameObject self, Vector3 eulerAngles)
{
self.transform.eulerAngles = eulerAngles;
return self;
}
public static T EulerAngles<T>(this T self, Vector3 eulerAngles) where T : Component
{
self.transform.eulerAngles = eulerAngles;
return self;
}
public static GameObject EulerAnglesZ(this GameObject self, float z)
{
self.EulerAngles(self.EulerAngles().Z(z));
return self;
}
public static T EulerAnglesZ<T>(this T self, float z) where T : Component
{
self.EulerAngles(self.EulerAngles().Z(z));
return self;
}
}
}