482 lines
16 KiB
C#
482 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEngine;
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namespace Stary.Evo.TableTextConversion
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{
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#if UNITY_EDITOR
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/// <summary>
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/// 文件辅助类
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/// </summary>
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public static class EditorFrameworkUtils
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{
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/// <summary>
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/// 编码方式
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/// </summary>
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private static readonly Encoding Encoding = Encoding.UTF8;
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/// <summary>
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/// 递归取得文件夹下文件
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/// </summary>
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/// <param name="dir"></param>
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/// <param name="list"></param>
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public static void GetFiles(string dir, List<string> list)
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{
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GetFiles(dir, list, new List<string>());
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}
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/// <summary>
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/// 递归取得文件夹下文件
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/// </summary>
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/// <param name="dir"></param>
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/// <param name="list"></param>
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/// <param name="fileExtsions"></param>
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public static void GetFiles(string dir, List<string> list, List<string> fileExtsions)
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{
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//添加文件
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string[] files = Directory.GetFiles(dir);
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if (fileExtsions.Count > 0)
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{
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foreach (string file in files)
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{
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string extension = Path.GetExtension(file);
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if (extension != null && fileExtsions.Contains(extension))
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{
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list.Add(file);
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}
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}
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}
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else
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{
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list.AddRange(files);
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}
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//如果是目录,则递归
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DirectoryInfo[] directories = new DirectoryInfo(dir).GetDirectories();
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foreach (DirectoryInfo item in directories)
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{
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GetFiles(item.FullName, list, fileExtsions);
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}
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}
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/// <summary>
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/// 创建文件夹
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/// </summary>
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public static void CreateFolder()
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{
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// Directory.CreateDirectory();//
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}
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/// <summary>
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/// 写入文件
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/// </summary>
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/// <param name="filePath">文件名</param>
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/// <param name="content">文件内容</param>
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public static void WriteFile(string filePath, string content)
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{
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try
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{
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var fs = new FileStream(filePath, FileMode.Create);
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Encoding encode = Encoding;
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//获得字节数组
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byte[] data = encode.GetBytes(content);
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//开始写入
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fs.Write(data, 0, data.Length);
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//清空缓冲区、关闭流
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fs.Flush();
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fs.Close();
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.Message);
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}
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}
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/// <summary>
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/// 读取文件
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/// </summary>
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/// <param name="filePath"></param>
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/// <returns></returns>
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public static string ReadFile(string filePath)
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{
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return ReadFile(filePath, Encoding);
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}
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/// <summary>
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/// 读取文件
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/// </summary>
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/// <param name="filePath"></param>
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/// <param name="encoding"></param>
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/// <returns></returns>
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public static string ReadFile(string filePath, Encoding encoding)
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{
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using (var sr = new StreamReader(filePath, encoding))
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{
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return sr.ReadToEnd();
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}
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}
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/// <summary>
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/// 读取文件
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/// </summary>
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/// <param name="filePath"></param>
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/// <returns></returns>
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public static List<string> ReadFileLines(string filePath)
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{
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var str = new List<string>();
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using (var sr = new StreamReader(filePath, Encoding))
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{
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String input;
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while ((input = sr.ReadLine()) != null)
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{
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str.Add(input);
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}
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}
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return str;
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}
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/// <summary>
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/// 复制文件夹(及文件夹下所有子文件夹和文件)
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/// </summary>
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/// <param name="sourcePath">待复制的文件夹路径</param>
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/// <param name="destinationPath">目标路径</param>
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public static void CopyDirectory(String sourcePath, String destinationPath)
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{
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var info = new DirectoryInfo(sourcePath);
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Directory.CreateDirectory(destinationPath);
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foreach (FileSystemInfo fsi in info.GetFileSystemInfos())
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{
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String destName = Path.Combine(destinationPath, fsi.Name);
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if (fsi is FileInfo) //如果是文件,复制文件
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File.Copy(fsi.FullName, destName);
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else //如果是文件夹,新建文件夹,递归
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{
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Directory.CreateDirectory(destName);
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CopyDirectory(fsi.FullName, destName);
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}
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}
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}
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/// <summary>
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/// 删除文件夹(及文件夹下所有子文件夹和文件)
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/// </summary>
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/// <param name="directoryPath"></param>
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public static void DeleteFolder(string directoryPath)
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{
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foreach (string d in Directory.GetFileSystemEntries(directoryPath))
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{
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if (File.Exists(d))
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{
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var fi = new FileInfo(d);
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if (fi.Attributes.ToString().IndexOf("ReadOnly", StringComparison.Ordinal) != -1)
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fi.Attributes = FileAttributes.Normal;
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File.Delete(d); //删除文件
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}
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else
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DeleteFolder(d); //删除文件夹
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}
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Directory.Delete(directoryPath); //删除空文件夹
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}
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/// <summary>
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/// 清空文件夹(及文件夹下所有子文件夹和文件)
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/// </summary>
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/// <param name="directoryPath"></param>
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public static void ClearFolder(string directoryPath)
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{
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foreach (string d in Directory.GetFileSystemEntries(directoryPath))
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{
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if (File.Exists(d))
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{
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var fi = new FileInfo(d);
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if (fi.Attributes.ToString().IndexOf("ReadOnly", StringComparison.Ordinal) != -1)
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fi.Attributes = FileAttributes.Normal;
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File.Delete(d); //删除文件
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}
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else
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DeleteFolder(d); //删除文件夹
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}
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}
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/// <summary>
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/// 取得文件大小,按适当单位转换
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/// </summary>
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/// <param name="filepath"></param>
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/// <returns></returns>
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public static string GetFileSize(string filepath)
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{
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string result = "0KB";
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if (File.Exists(filepath))
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{
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var size = new FileInfo(filepath).Length;
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int filelength = size.ToString().Length;
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if (filelength < 4)
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result = size + "byte";
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else if (filelength < 7)
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result = Math.Round(Convert.ToDouble(size / 1024d), 2) + "KB";
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else if (filelength < 10)
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result = Math.Round(Convert.ToDouble(size / 1024d / 1024), 2) + "MB";
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else if (filelength < 13)
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result = Math.Round(Convert.ToDouble(size / 1024d / 1024 / 1024), 2) + "GB";
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else
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result = Math.Round(Convert.ToDouble(size / 1024d / 1024 / 1024 / 1024), 2) + "TB";
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return result;
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}
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return result;
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}
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/// <summary>
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/// 删除文件.
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/// </summary>
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/// <param name="path">删除完整文件夹路径.</param>
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/// <param name="name">删除文件的名称.</param>
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public static void DeleteFile(string path, string name)
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{
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File.Delete(path + name);
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}
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// /// <summary>
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// /// 删除文件
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// /// </summary>
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// /// <param name="path"></param>
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// /// <param name="filesName"></param>
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// /// <returns></returns>
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// public static bool DeleteFiles(string path, string filesName)
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// {
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// bool isDelete = false;
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// try
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// {
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// if (Directory.Exists(path))
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// {
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// if (File.Exists(PathUtil.Build(path, filesName)))
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// {
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// File.Delete(PathUtil.Build(path, filesName));
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// isDelete = true;
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// }
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// }
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// }
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// catch
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// {
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// return isDelete;
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// }
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//
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// return isDelete;
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// }
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/// <summary>
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/// 删除文件夹下所有子文件夹与文件
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/// </summary>
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public static void DeleteAllChild(string path, FileAttributes filter)
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{
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if (!Directory.Exists(path))
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return;
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DirectoryInfo dir = new DirectoryInfo(path);
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FileInfo[] files = dir.GetFiles("*");
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for (int i = 0; i < files.Length; ++i)
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{
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if ((files[i].Attributes & filter) > 0)
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continue;
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if (File.Exists(files[i].FullName))
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File.Delete(files[i].FullName);
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}
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DirectoryInfo[] dirs = dir.GetDirectories("*");
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for (int i = 0; i < dirs.Length; ++i)
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{
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if ((dirs[i].Attributes & filter) > 0)
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continue;
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if (Directory.Exists(dirs[i].FullName))
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Directory.Delete(dirs[i].FullName, true);
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}
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}
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/// <summary>
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/// 绝对路径转相对路径
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/// </summary>
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public static string AbsoluteToRelativePath(string root_path, string absolute_path)
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{
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absolute_path = absolute_path.Replace('\\', '/');
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int last_idx = absolute_path.LastIndexOf(root_path);
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if (last_idx < 0)
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return absolute_path;
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int start = last_idx + root_path.Length;
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if (absolute_path[start] == '/')
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start += 1;
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int length = absolute_path.Length - start;
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return absolute_path.Substring(start, length);
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}
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/// <summary>
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/// 获得取除路径扩展名的路径
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/// </summary>
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public static string GetPathWithoutExtension(this string full_name)
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{
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int last_idx = full_name.LastIndexOfAny(".".ToCharArray());
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if (last_idx < 0)
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return full_name;
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return full_name.Substring(0, last_idx);
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}
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/// <summary>
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/// 将字符串转为大写或小写
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/// </summary>
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/// <param name="tmp"></param>
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/// <param name="isUpper"></param>
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/// <returns></returns>
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public static string GetUpperOrLower(this string tmp, bool isUpper = true)
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{
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if (isUpper)
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return tmp.ToLower();
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else
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return tmp.ToUpper();
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}
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/// <summary>
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/// 判断是否有中文,有转为全拼
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/// </summary>
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/// <param name="text"></param>
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/// <returns></returns>
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// public static string ChineseToPinYin(string text, bool isfile = true)
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// {
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// if (HasChinese(text))
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// {
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// return ConvertPinYin(text, isfile).GetUpperOrLower().Replace(" ", "");
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// }
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// else
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// {
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// if (isfile)
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// text = String.Concat("_", text);
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// return text.GetUpperOrLower();
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// }
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// }
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/// <summary>
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/// 判断字符串中是否有中文
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/// </summary>
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private static bool HasChinese(string s)
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{
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return Regex.IsMatch(s, "[\u4e00-\u9fbb]");
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}
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/// <summary>
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/// 汉字转全拼
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/// </summary>
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// private static string ConvertPinYin(string text, bool isfile = true)
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// {
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// if (string.IsNullOrEmpty(text))
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// return text;
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//
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// try
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// {
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// var sb = new StringBuilder();
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// bool isfirstchinese = false;
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// if (HasChinese(text.ToList()[0].ToString()))
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// {
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// isfirstchinese = true;
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// }
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//
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// for (int i = 0; i < text.ToList().Count; i++)
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// {
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// if (text.ToList()[i] <= 127)
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// sb.Append(text.ToList()[i]);
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// else
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// sb.Append($"_{NPinyin.Pinyin.GetPinyin(text.ToList()[i])}_");
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// }
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//
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// var name = sb.ToString().Replace("__", "_");
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// if (!isfile) //裁剪首尾字符“_”
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// {
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// name = name.Trim('_');
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// }
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// else
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// {
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// name = name.TrimEnd('_');
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// if (!isfirstchinese)
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// name = String.Concat("_", name);
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// }
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//
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// return name;
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// }
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// catch (Exception e)
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// {
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// Debug.LogError($"拼音转换失败:{text} {e.Message}");
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// }
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//
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// return text;
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// }
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/// <summary>
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/// 删除指定字符后的字符串
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/// </summary>
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/// <param name="fileName">字符串</param>
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/// <param name="lastIndex">符号例如:“ .”</param>
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/// <returns></returns>
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public static string DeleteLastIndex(string fileName, string lastIndex)
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{
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int index = fileName.LastIndexOf(lastIndex);
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if (index >= 0)
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{
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fileName = fileName.Substring(0, index);
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}
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return fileName;
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}
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/// <summary>
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/// 带颜色的日志输出
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/// </summary>
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public static void LogColor(string s, string path = null, Color color = default)
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{
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if (string.IsNullOrEmpty(path))
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Debug.Log($"<color=#{ColorUtility.ToHtmlStringRGB(color)}>{s}</color>");
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else
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{
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string assetPath = s.Replace("\\", "/").Replace(Application.dataPath, "Assets");
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Debug.Log($"<color=#{ColorUtility.ToHtmlStringRGB(color)}>{assetPath}</color>",
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AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(assetPath));
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}
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}
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/// <summary>
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/// 过滤:去掉首尾空格和换行符【\n】
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/// </summary>
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private static string FilterTo(string self)
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{
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self = self.TrimStart();
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self = self.TrimEnd();
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self = self.Replace("\n", "");
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return self;
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}
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/// <summary>
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/// 获取Assets下带.meta文件的资源的路径
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/// </summary>
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/// <param name="objectName">文件夹、资源</param>
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private static string[] GetPathsOfAssetsObject(string objectName)
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{
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string[] guids = AssetDatabase.FindAssets(objectName);
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string[] paths = new string[guids.Length];
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for (int i = 0; i < guids.Length; i++)
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{
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string path = AssetDatabase.GUIDToAssetPath(guids[i]);
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if (path.Contains("Assets"))
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paths[i] = path;
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}
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return paths;
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}
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}
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#endif
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} |