Files
plugin-library/Assets/04.AudioCore/RunTime/Use/AudioCoreManager.cs
2025-06-23 17:38:19 +08:00

122 lines
3.5 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
namespace Stary.Evo.AudioCore
{
public static class AudioCoreManager
{
private static AudioSourcePool audioSourcePool;
private static VoicePlayer Voice;
private static SFXPlayer SFX;
private static MusicPlayer Music;
public static void Initialize()
{
audioSourcePool = new AudioSourcePool();
// 初始化播放器
Voice = new VoicePlayer(audioSourcePool);
SFX = new SFXPlayer(audioSourcePool);
Music = new MusicPlayer(audioSourcePool);
}
#region
/// <summary>
/// 播放语音
/// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
public static void PlayVoice(AudioData audioData)
{
if(Voice == null) Initialize();
Voice.Play(audioData);
}
/// <summary>
/// 异步播放语音
/// </summary>
/// <param name="audioClip"></param>
/// <param name="volume"></param>
/// <returns></returns>
public static Task PlayVoice(AudioClip audioClip, float volume = 1f)
{
if(Voice == null) Initialize();
return Voice.Play(audioClip, volume);
}
/// <summary>
/// 停止当前的语音
/// </summary>
public static void StopVoice()
{
if(Voice == null) return;
Voice.Stop();
}
#endregion
#region
/// <summary>
/// 播放音效
/// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
public static void PlaySFX(AudioData audioData)
{
if(SFX == null) Initialize();
SFX.Play(audioData);
}
/// <summary>
/// 停止所有音效
/// </summary>
public static void StopAllSFX()
{
if(SFX == null) return;
AudioData audioData = new AudioData();
SFX.Stop();
}
#endregion
#region
/// <summary>
/// 播放背景音乐
/// </summary>
/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param>
public static void PlayMusic(AudioData audioData)
{
if(CoroutineHelper.coroutineRunner == null) Initialize();
Music.Play(audioData);
}
/// <summary>
/// 设置背景音乐音量
/// </summary>
/// <param name="audioData">{[volume:音量], [fadeDuration:自然过渡时间]}</param>
public static void SetMusicVolume(AudioData audioData)
{
if(Music == null) return;
Music.SetMusicVolume(audioData);
}
/// <summary>
/// 停止播放背景音乐
/// </summary>
/// <param name="fadeDuration">自然过渡时间</param>
public static void StopMusic(float fadeDuration = 1f)
{
if(Music == null) return;
AudioData audioData = new AudioData();
audioData.fadeDuration = fadeDuration;
Music.Stop(audioData);
}
#endregion
}
}