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99 lines
2.7 KiB
C#
99 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportSummary
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{
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/// <summary>
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/// YooAsset版本
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/// </summary>
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public string YooVersion;
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/// <summary>
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/// 引擎版本
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/// </summary>
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public string UnityVersion;
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/// <summary>
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/// 构建时间
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/// </summary>
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public string BuildDate;
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/// <summary>
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/// 构建耗时(单位:秒)
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/// </summary>
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public int BuildSeconds;
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/// <summary>
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/// 构建平台
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/// </summary>
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public BuildTarget BuildTarget;
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/// <summary>
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/// 构建管线
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/// </summary>
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public string BuildPipeline;
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/// <summary>
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/// 构建的资源包类型
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/// </summary>
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public int BuildBundleType;
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/// <summary>
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/// 构建包裹名称
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/// </summary>
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public string BuildPackageName;
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/// <summary>
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/// 构建包裹版本
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/// </summary>
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public string BuildPackageVersion;
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/// <summary>
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/// 构建包裹备注
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/// </summary>
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public string BuildPackageNote;
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// 收集器配置
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public bool UniqueBundleName;
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public bool EnableAddressable;
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public bool SupportExtensionless;
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public bool LocationToLower;
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public bool IncludeAssetGUID;
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public bool AutoCollectShaders;
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public string IgnoreRuleName;
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// 构建参数
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public bool ClearBuildCacheFiles;
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public bool UseAssetDependencyDB;
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public bool EnableSharePackRule;
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public bool SingleReferencedPackAlone;
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public string EncryptionServicesClassName;
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public string ManifestProcessServicesClassName;
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public string ManifestRestoreServicesClassName;
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public EFileNameStyle FileNameStyle;
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// 引擎参数
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public ECompressOption CompressOption;
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public bool DisableWriteTypeTree;
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public bool IgnoreTypeTreeChanges;
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public bool ReplaceAssetPathWithAddress;
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public bool WriteLinkXML = true;
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public string CacheServerHost;
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public int CacheServerPort;
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public string BuiltinShadersBundleName;
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public string MonoScriptsBundleName;
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// 构建结果
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public int AssetFileTotalCount;
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public int MainAssetTotalCount;
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public int AllBundleTotalCount;
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public long AllBundleTotalSize;
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public int EncryptedBundleTotalCount;
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public long EncryptedBundleTotalSize;
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}
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} |