83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
using System;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Main;
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using Stary.Evo.AudioCore;
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using UnityEngine;
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using UnityEngine.Events;
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using YooAsset;
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namespace Stary.Evo
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{
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/// <summary>
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/// 热更基类,应该继承的基类
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/// </summary>
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public class DomainBase : MonoBehaviour
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{
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public string DomainName { protected get; set; }
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public Transform TransformInfo;
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protected bool isExit { private get; set; }
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/// <summary>
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/// 触发Domain时,调用该方法
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/// </summary>
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/// <param name="param"></param>
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public virtual void OnEnter(string param)
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{
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TransformInfo = transform.Find("TransformInfo");
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}
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/// <summary>
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/// Domain被关闭时,会调该方法
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/// </summary>
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/// <param name="param"></param>
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public virtual void OnExit()
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{
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isExit = true;
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AudioCoreManager.StopMusic();
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}
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public virtual async Task OnEnterAsync(string param)
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{
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isExit = true;
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}
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public virtual Task OnExitAsync()
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{
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return Task.CompletedTask;
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}
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private async void OnDestroy()
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{
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await ForceUnloadAllAssets();
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}
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// 强制卸载所有资源包,该方法请在合适的时机调用。
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// 注意:Package在销毁的时候也会自动调用该方法。
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private async UniTask ForceUnloadAllAssets()
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{
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var package = YooAssets.TryGetPackage(DomainName);
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if (package != null)
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{
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var operation = package.UnloadAllAssetsAsync();
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await operation;
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await package.DestroyAsync();
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YooAssets.RemovePackage(DomainName);
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Resources.UnloadUnusedAssets();
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GC.Collect();
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GC.WaitForPendingFinalizers();
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Debug.Log($"UnityEvo:{DomainName} 资源包已卸载...");
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}
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else
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{
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Debug.LogWarning($"UnityEvo:{DomainName} 资源包不存在,请检查是否已经卸载还是卸载异常...");
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}
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}
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}
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} |