34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
/*===============================================================================
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Copyright (C) 2024 Immersal - Part of Hexagon. All Rights Reserved.
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This file is part of the Immersal SDK.
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The Immersal SDK cannot be copied, distributed, or made available to
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third-parties for commercial purposes without written permission of Immersal Ltd.
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Contact sdk@immersal.com for licensing requests.
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===============================================================================*/
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Immersal.XR
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{
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public interface ISceneUpdateable
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{
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Task SceneUpdate(SceneUpdateData data);
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Transform GetTransform();
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Task ResetScene();
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}
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public static class SceneUpdateableExtensions
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{
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public static Matrix4x4 ToMapSpace(this ISceneUpdateable sceneUpdateable, Vector3 pos, Quaternion rot)
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{
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Transform spaceTransform = sceneUpdateable.GetTransform();
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Matrix4x4 pose = Matrix4x4.TRS(pos, rot, Vector3.one);
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Matrix4x4 spacePose = Matrix4x4.TRS(spaceTransform.position, spaceTransform.rotation, Vector3.one);
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return spacePose.inverse * pose;
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}
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}
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} |