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plugin-library/Assets/00.StaryEvoTools/Runtime/Tools/YooAssetFileSystem.cs
stary 8d9569557d
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aphla 测试 1
2026-04-16 22:04:55 +08:00

42 lines
2.3 KiB
C#

using UnityEngine;
using YooAsset;
namespace Stary.Evo
{
public class YooAssetFileSystem
{
public static InitializeParameters OfflineInitializeParameter()
{
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
// ICopyLocalFileServices copyLocalFileServices = new CopyLocalFileServices();
// buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_LOCAL_FILE_SERVICES, copyLocalFileServices);
var initParameters = new OfflinePlayModeParameters();
initParameters.BuildinFileSystemParameters = buildinFileSystemParams;
return initParameters;
}
public static InitializeParameters HostInitializeParameter(string packageName)
{
var initParameters = new OfflinePlayModeParameters();
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(null,
$"{Application.persistentDataPath}/DownloadedContent/{packageName}");
Debug.Log($"UnityEvo:Host InitializeParameterPath: 【{Application.persistentDataPath}/DownloadedContent/{packageName}】");
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
initParameters.BuildinFileSystemParameters = buildinFileSystemParams;
return initParameters;
}
public static InitializeParameters EditorSimulateInitializeParameter(string packageName)
{
var buildResult = EditorSimulateModeHelper.SimulateBuild(packageName);
var packageRoot = buildResult.PackageRootDirectory;
var editorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
// editorFileSystemParameters.AddParameter(FileSystemParametersDefine.VIRTUAL_DOWNLOAD_MODE, true);
// int speed = 1024 * 1024; //单位:字节
// editorFileSystemParameters.AddParameter(FileSystemParametersDefine.VIRTUAL_DOWNLOAD_SPEED, speed);
var initParams = new EditorSimulateModeParameters();
initParams.EditorFileSystemParameters = editorFileSystemParameters;
return initParams;
}
}
}