70 lines
2.9 KiB
C#
70 lines
2.9 KiB
C#
/*===============================================================================
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Copyright (C) 2024 Immersal - Part of Hexagon. All Rights Reserved.
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This file is part of the Immersal SDK.
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The Immersal SDK cannot be copied, distributed, or made available to
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third-parties for commercial purposes without written permission of Immersal Ltd.
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Contact sales@immersal.com for licensing requests.
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===============================================================================*/
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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namespace Immersal.XR
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{
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[CustomEditor(typeof(DeviceLocalization))]
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public class DeviceLocalizationEditor : Editor
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{
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private SerializedProperty configurationMode;
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private SerializedProperty solverTypeProperty;
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private SerializedProperty priorNNCountProperty;
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private SerializedProperty priorScaleProperty;
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private SerializedProperty priorRadiusProperty;
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private SerializedProperty onProgressEventProperty;
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private void OnEnable()
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{
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configurationMode = serializedObject.FindProperty("m_ConfigurationMode");
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solverTypeProperty = serializedObject.FindProperty("m_SolverType");
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priorNNCountProperty = serializedObject.FindProperty("m_PriorNNCount");
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priorRadiusProperty = serializedObject.FindProperty("m_PriorRadius");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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// Configuration mode
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EditorGUILayout.HelpBox(configurationMode.enumValueIndex == (int)ConfigurationMode.Always ? "This localization method will be active even if there are no maps configured to use it." : "This localization method will only be active if there are maps configured to use it.", MessageType.Info);
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configurationMode.enumValueIndex = EditorGUILayout.Popup("Configuration mode", configurationMode.enumValueIndex, configurationMode.enumNames);
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EditorGUILayout.Separator();
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if (solverTypeProperty.enumValueIndex is (int)SolverType.Prior or (int)SolverType.Lean)
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{
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EditorGUILayout.HelpBox("This Solver type is experimental. Extensive testing is advised.", MessageType.Warning);
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}
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// SolverType
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solverTypeProperty.enumValueIndex = EditorGUILayout.Popup("Solver type", solverTypeProperty.enumValueIndex, solverTypeProperty.enumNames);
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if (solverTypeProperty.enumValueIndex == (int)SolverType.Prior)
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{
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EditorGUILayout.PropertyField(priorNNCountProperty, new GUIContent("Nearest neighbour min"));
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EditorGUILayout.PropertyField(priorRadiusProperty, new GUIContent("Radius"));
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}
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// Apply
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |