93 lines
2.1 KiB
C#
93 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Stary.Evo.FiniteStateMachine
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{
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public interface IFSMController
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{
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void Initialize();
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void AddState(IFSMIState state);
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void RemoveState(IFSMIState state);
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}
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public abstract class AbstractFSMController : MonoBehaviour,IFSMController
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{
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private IFsmSystem manager;
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public void Start()
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{
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manager = new FsmSystem();
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Initialize();
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}
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public void AddState(IFSMIState state)
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{
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if (manager != null)
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{
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manager.AddState(state);
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}
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else
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{
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Debug.LogError("FSMManager未初始化!!");
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}
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}
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public void RemoveState(IFSMIState state)
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{
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if (manager != null)
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{
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manager.RemoveState(state);
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}
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else
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{
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Debug.LogError("FSMManager未初始化!!");
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}
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}
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/// <summary>
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/// FSM在此类中初始化,进行状态的添加等操作
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/// </summary>
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public abstract void Initialize();
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private void Update()
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{
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if (manager != null)
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{
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manager.CurState.Update();
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}
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else
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{
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Debug.LogError("FSMManager未初始化!!");
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}
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}
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private void FixedUpdate()
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{
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if (manager != null)
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{
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manager.CurState.FixedUpdate();
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}
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else
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{
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Debug.LogError("FSMManager未初始化!!");
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}
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}
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private void OnDestroy()
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{
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if (manager != null)
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{
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foreach (var state in manager. States)
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{
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state.Value.OnDestory();
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}
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}
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else
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{
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Debug.LogError("FSMManager未初始化!!");
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}
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}
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}
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} |