Files
plugin-library/Assets/00.StaryEvo/Runtime/Utility/FSM/FSMIState.cs
2025-04-15 10:23:17 +08:00

49 lines
1.1 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo
{
public interface FSMIState {
IFsmSystem FsmSystem { get; }
string Name { get; }
//进入该状态时调用
UniTask OnEnterAsync();
UniTask OnEnterAsync<T>(T param);
UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
//每帧调用
void OnUpdate();
//退出该状态时调用
UniTask OnExitAsync();
}
public abstract class AbstractFSMIState : FSMIState
{
public IFsmSystem FsmSystem { get; }
public string Name { get; }
public AbstractFSMIState(IFsmSystem system)
{
FsmSystem = system;
Name = GetType().Name;
}
public abstract UniTask OnEnterAsync<T>(T param);
public abstract UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
public abstract UniTask OnEnterAsync();
public virtual void OnUpdate()
{
// Timer += Time.deltaTime;
}
public abstract UniTask OnExitAsync();
}
}