38 lines
911 B
C#
38 lines
911 B
C#
using Cysharp.Threading.Tasks;
|
|
using Stary.Evo;
|
|
using UnityEngine;
|
|
|
|
namespace Main
|
|
{
|
|
/// <summary>
|
|
/// 结束状态
|
|
/// </summary>
|
|
public class KKEndState: AbstractFSMIState
|
|
{
|
|
private string aniName = "anim_ip_disappear";
|
|
public KKEndState(IFsmSystem system) : base(system)
|
|
{
|
|
}
|
|
|
|
public override UniTask OnEnterAsync()
|
|
{
|
|
KKFsmSystem kkFsmSystem = FsmSystem as KKFsmSystem;
|
|
if (kkFsmSystem.animator != null)
|
|
{
|
|
kkFsmSystem.animator.CrossFade(aniName, 0.2f,0, 0f);
|
|
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("UnityEvo:KKFsmSystem: animator is null");
|
|
}
|
|
return UniTask.CompletedTask;
|
|
}
|
|
|
|
public override UniTask OnExitAsync()
|
|
{
|
|
return UniTask.CompletedTask;
|
|
}
|
|
|
|
}
|
|
} |