Files
plugin-library/Assets/Main/Script/Runtime/kkController/fsm/KKEndState.cs
2025-05-23 18:26:47 +08:00

38 lines
911 B
C#

using Cysharp.Threading.Tasks;
using Stary.Evo;
using UnityEngine;
namespace Main
{
/// <summary>
/// 结束状态
/// </summary>
public class KKEndState: AbstractFSMIState
{
private string aniName = "anim_ip_disappear";
public KKEndState(IFsmSystem system) : base(system)
{
}
public override UniTask OnEnterAsync()
{
KKFsmSystem kkFsmSystem = FsmSystem as KKFsmSystem;
if (kkFsmSystem.animator != null)
{
kkFsmSystem.animator.CrossFade(aniName, 0.2f,0, 0f);
}
else
{
Debug.LogError("UnityEvo:KKFsmSystem: animator is null");
}
return UniTask.CompletedTask;
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
}
}