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111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 运行模式
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/// </summary>
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public enum EPlayMode
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{
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/// <summary>
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/// 编辑器下的模拟模式
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/// </summary>
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EditorSimulateMode,
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/// <summary>
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/// 离线运行模式
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/// </summary>
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OfflinePlayMode,
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/// <summary>
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/// 联机运行模式
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/// </summary>
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HostPlayMode,
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/// <summary>
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/// WebGL运行模式
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/// </summary>
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WebPlayMode,
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/// <summary>
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/// 自定义运行模式
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/// </summary>
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CustomPlayMode,
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}
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/// <summary>
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/// 初始化参数
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/// </summary>
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public abstract class InitializeParameters
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{
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/// <summary>
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/// 同时加载Bundle文件的最大并发数
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/// </summary>
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public int BundleLoadingMaxConcurrency = int.MaxValue;
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/// <summary>
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/// 当资源引用计数为零的时候自动释放资源包
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/// </summary>
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public bool AutoUnloadBundleWhenUnused = false;
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/// <summary>
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/// WebGL平台强制同步加载资源对象
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/// </summary>
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public bool WebGLForceSyncLoadAsset = false;
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#if YOOASSET_EXPERIMENTAL
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/// <summary>
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/// 启用弱引用资源句柄
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/// </summary>
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public bool UseWeakReferenceHandle = false;
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#else
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internal bool UseWeakReferenceHandle = false;
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#endif
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}
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/// <summary>
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/// 编辑器下模拟运行模式的初始化参数
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/// </summary>
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public class EditorSimulateModeParameters : InitializeParameters
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{
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public FileSystemParameters EditorFileSystemParameters;
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}
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/// <summary>
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/// 离线运行模式的初始化参数
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/// </summary>
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public class OfflinePlayModeParameters : InitializeParameters
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{
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public FileSystemParameters BuildinFileSystemParameters;
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}
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/// <summary>
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/// 联机运行模式的初始化参数
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/// </summary>
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public class HostPlayModeParameters : InitializeParameters
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{
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public FileSystemParameters BuildinFileSystemParameters;
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public FileSystemParameters CacheFileSystemParameters;
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}
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/// <summary>
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/// WebGL运行模式的初始化参数
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/// </summary>
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public class WebPlayModeParameters : InitializeParameters
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{
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public FileSystemParameters WebServerFileSystemParameters;
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public FileSystemParameters WebRemoteFileSystemParameters;
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}
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/// <summary>
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/// 自定义运行模式的初始化参数
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/// </summary>
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public class CustomPlayModeParameters : InitializeParameters
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{
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/// <summary>
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/// 文件系统初始化参数列表
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/// 注意:列表最后一个元素作为主文件系统!
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/// </summary>
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public readonly List<FileSystemParameters> FileSystemParameterList = new List<FileSystemParameters>();
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}
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} |