Files
plugin-library/Assets/Main/Script/Runtime/Base/AppConfig.cs
2025-05-23 18:26:47 +08:00

52 lines
1.5 KiB
C#

using System;
using UnityEngine;
namespace Stary.Evo
{
public class AppConfig
{
/// <summary>
/// package name
/// </summary>
public static string ASSETPACKGENAME;
/// <summary>
/// 热更资源路径
/// </summary>
public static string PATHCONFIG;
public static string IPCONFIG;
public static string USERNAME;
public static string PASSWORD;
public static string IPCONFIGVideo;
/// <summary>
/// 主场景main实例物体
/// </summary>
private static GameObject _MainBaseModel;
/// <summary>
/// 赋值默认的实例
/// </summary>
public static void SetDefaultMainInstance(GameObject mainbase)
{
_MainBaseModel = mainbase;
}
/// <summary>
/// 赋值默认的实例
/// </summary>
public static GameObject GetDefaultMainInstance()
{
return _MainBaseModel;
}
}
public class GlobalConfig
{
public const string RikidHandLeft = "LeftHandRender/RKHandVisual/Hand_L/left_wrist/left_palm";
public const string RikidHandRight = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_palm";
public const string RikidHandRightIndexTip = "RightHandRender/RKHandVisual/Hand_R/right_wrist/right_index_metacarpal/right_index_proximal/right_index_intermediate/right_index_distal/right_index_tip";
}
}