Files
plugin-library/Assets/10.StoryEditor/RunTime/NodeEnum.cs

42 lines
953 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace Stary.Evo.StoryEditor
{
public enum NodeType
{
/// <summary>
/// 空节点(流程节点)
/// </summary>
Empty,
/// <summary>
/// 起始节点
/// </summary>
Begin,
/// <summary>
/// 结束节点
/// </summary>
End,
/// <summary>
/// 剧本段落
/// </summary>
Paragraph
}
/// <summary>
/// 节点执行类型
/// </summary>
public enum NodeExecuteType
{
/// <summary>
/// 异步
/// </summary>
[LabelText("异步"), Tooltip("异步执行意味着Exit连接的多条支路将同时进行")]
Async,
/// <summary>
/// 同步
/// </summary>
[LabelText("同步"), Tooltip("同步执行意味着Exit连接的多条支路将依次进行")]
Sync
}
}