Files
plugin-library/Assets/UI/Scripts/UIFramework/Runtime/UIModel/UIModelManager.cs
2025-09-18 18:25:40 +08:00

187 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace SkierFramework
{
public class UIModelManager : Singleton<UIModelManager>
{
private Stack<Camera> m_CameraPool = new Stack<Camera>();
private Stack<int> m_IndexPool = new Stack<int>();
private int m_PoolCount = 0;
private Camera m_UICamera;
private Transform m_UIModelRoot;
private Light m_UIModelLight;
public Camera UICamera => m_UICamera;
public override void OnInitialize()
{
base.OnInitialize();
//m_UICamera = GameObject.Find("UICamera").GetOrAddComponent<Camera>();
m_UIModelRoot = new GameObject("UIModelRoot").transform;
m_UIModelRoot.SetParentEx(null);
GameObject.DontDestroyOnLoad(m_UIModelRoot);
m_UIModelLight = new GameObject("UIModelLight").GetOrAddComponent<Light>();
m_UIModelLight.transform.SetParentEx(m_UIModelRoot);
m_UIModelLight.transform.localEulerAngles = new Vector3(36, 30, 0);
m_UIModelLight.cookieSize = 10;
m_UIModelLight.type = LightType.Directional;
m_UIModelLight.cullingMask = 1 << Layer.UI | 1 << Layer.UIRenderToTarget;
m_UIModelLight.shadows = LightShadows.None;
m_UIModelLight.gameObject.SetActive(false);
}
/// <summary>
/// 加载一个模型到一张RawImage上
/// </summary>
public async UniTask LoadModelToRawImage(string path, RawImage rawImage, bool canDrag = true, Vector3 offset = default,
Quaternion rot = default, Vector3 scale = default, bool isOrth = true, float orthSizeOrFOV = 1,
Action<UIRenderToTexture, GameObject> callback = null)
{
if (rawImage == null)
{
Debug.LogError("RawImage Is Null!");
return;
}
rawImage.enabled = false;
GameObject go = await ResourceManager.Instance.GetResourceCore(UIConfig.UIPackageName).InstantiateAsync(path);
UnLoadModelByRawImage(rawImage);
rawImage.enabled = true;
LoadModelToRawImage(go, rawImage, canDrag, offset, rot, scale, isOrth, orthSizeOrFOV, callback);
}
public void LoadModelToRawImage(GameObject go, RawImage rawImage, bool canDrag, Vector3 offset = default,
Quaternion rot = default, Vector3 scale = default, bool isOrth = true, float orthSizeOrFOV = 1,
Action<UIRenderToTexture, GameObject> callback = null)
{
if (go != null)
{
UIRenderToTexture renderToTexture = rawImage.GetOrAddComponent<UIRenderToTexture>();
Vector3 pos;
int index = 0;
if (renderToTexture.Targets == null || renderToTexture.Targets.Count == 0)
{
index = m_IndexPool.Count > 0 ? m_IndexPool.Pop() : m_PoolCount++;
}
else
{
index = renderToTexture.Index;
}
pos = new Vector3(100 * index, -10000, 0);
renderToTexture.Init(pos, isOrth, orthSizeOrFOV, index);
UpdateLight();
go.SetLayerRecursively(Layer.UIRenderToTarget);
go.transform.SetParent(m_UIModelRoot);
go.transform.localPosition = pos + offset;
go.transform.localScale = scale == default ? Vector3.one : scale;
go.transform.rotation = rot;
renderToTexture.AddTarget(go, canDrag);
callback?.Invoke(renderToTexture, go);
}
}
/// <summary>
/// 卸载单个
/// </summary>
public void UnLoadModelByRawImage(RawImage rawImage, GameObject go)
{
if (rawImage != null && go != null)
{
UIRenderToTexture renderToTexture = rawImage.GetComponent<UIRenderToTexture>();
int id = go.GetInstanceID();
if (renderToTexture != null && renderToTexture.Targets != null &&
renderToTexture.Targets.ContainsKey(id))
{
renderToTexture.Targets.Remove(id);
ResourceManager.Instance.GetResourceCore(UIConfig.UIPackageName).Recycle(go);
if (renderToTexture.Targets.Count == 0)
{
m_IndexPool.Push(renderToTexture.Index);
renderToTexture.ResetTarget();
}
UpdateLight();
}
}
}
/// <summary>
/// 卸载所有
/// </summary>
public void UnLoadModelByRawImage(RawImage rawImage, bool recycleGo = true)
{
if (rawImage != null)
{
UIRenderToTexture renderToTexture = rawImage.GetComponent<UIRenderToTexture>();
if (renderToTexture != null && renderToTexture.Targets != null && renderToTexture.Targets.Count > 0)
{
if (recycleGo)
{
foreach (var target in renderToTexture.Targets.Values)
{
ResourceManager.Instance.GetResourceCore(UIConfig.UIPackageName).Recycle(target.gameObject);
}
}
m_IndexPool.Push(renderToTexture.Index);
renderToTexture.ResetTarget();
UpdateLight();
}
}
}
private void UpdateLight()
{
m_UIModelLight.gameObject.SetActive(m_CameraPool.Count < m_PoolCount);
}
public Camera SpawnCamera()
{
if (m_CameraPool.Count > 0)
{
Camera camera = m_CameraPool.Pop();
camera.gameObject.SetActive(true);
return camera;
}
else
{
GameObject go = new GameObject("CameraRTT");
go.transform.SetParentEx(m_UIModelRoot);
Camera camera = go.GetOrAddComponent<Camera>();
camera.fieldOfView = 30;
camera.allowHDR = false;
camera.backgroundColor = Color.clear;
camera.useOcclusionCulling = false;
camera.clearFlags = CameraClearFlags.SolidColor;
camera.cullingMask = 1 << Layer.UIRenderToTarget;
camera.farClipPlane = 30;
camera.orthographicSize = 1;
return camera;
}
}
public void RecyleCamera(Camera camera)
{
if (camera != null)
{
camera.targetTexture = null;
camera.gameObject.SetActive(false);
m_CameraPool.Push(camera);
}
}
}
}