88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace Stary.Evo
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{
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public static class ArtLoadAssetServer
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{
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public static string ip;
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static ArtLoadAssetServer()
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{
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//初始化读取资源配置表
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HotfixMainResDomain hotfixMainResDomain =
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Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
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if (hotfixMainResDomain == null)
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{
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Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
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}
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ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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}
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/// <summary>
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/// 获取服务器全部作用域
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/// </summary>
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public async static Task<string[]> GetServerDomainAllName()
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{
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var serverDomainEntities = await GetServerDomainAll();
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List<string> domains = new List<string>();
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for (int i = 0; i < serverDomainEntities.Count; i++)
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{
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if (serverDomainEntities[i].IsEnable)
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{
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domains.Add(serverDomainEntities[i].DomainName);
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}
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}
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return domains.ToArray();
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}
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/// <summary>
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/// 获取全部作用域
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/// </summary>
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public static async Task<List<ResDmainResponse>> GetServerDomainAll()
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{
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//初始化读取资源配置表
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HotfixMainResDomain hotfixMainResDomain =
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Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
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if (hotfixMainResDomain == null)
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{
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Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
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return null;
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}
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ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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//登录
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string loginurl = ip + "/Authentication/login";
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await WebRequestSystem.Login(loginurl, hotfixMainResDomain.hotfixMainResDomainEntity.username,
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hotfixMainResDomain.hotfixMainResDomainEntity.password);
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string url = $"{ip}/ResDomain/GetResDomainAll";
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var resDmainRequst = new ResProductRequst()
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{
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ProductName = Application.identifier,
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#if UNITY_EDITOR
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Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString()
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#else
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Platform = Application.platform.ToString()
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#endif
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};
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//获取服务器版本
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var resDmainMessageEntity =
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await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
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if (resDmainMessageEntity.code == 200)
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{
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List<ResDmainResponse> resDmainResponse =
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JsonConvert.DeserializeObject<List<ResDmainResponse>>(resDmainMessageEntity.data.ToString());
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return resDmainResponse;
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}
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return null;
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}
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}
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} |