61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using UnityEngine;
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/// <summary>
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/// Tween the object's local scale.
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/// </summary>
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[AddComponentMenu("Tween/Tween Scale")]
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public class TweenScale : UITweener
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{
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public Vector3 from = Vector3.one;
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public Vector3 to = Vector3.one;
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Transform mTrans;
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public Transform cachedTransform { get { if (mTrans == null) mTrans = transform; return mTrans; } }
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public Vector3 value { get { return cachedTransform.localScale; } set { cachedTransform.localScale = value; } }
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[System.Obsolete("Use 'value' instead")]
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public Vector3 scale { get { return this.value; } set { this.value = value; } }
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/// <summary>
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/// Tween the value.
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/// </summary>
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protected override void OnUpdate (float factor, bool isFinished)
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{
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value = from * (1f - factor) + to * factor;
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}
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/// <summary>
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/// Start the tweening operation.
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/// </summary>
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static public TweenScale Begin (GameObject go, float duration, Vector3 scale)
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{
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TweenScale comp = UITweener.Begin<TweenScale>(go, duration);
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comp.from = comp.value;
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comp.to = scale;
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if (duration <= 0f)
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{
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comp.Sample(1f, true);
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comp.enabled = false;
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}
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return comp;
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}
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[ContextMenu("Set 'From' to current value")]
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public override void SetStartToCurrentValue () { from = value; }
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[ContextMenu("Set 'To' to current value")]
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public override void SetEndToCurrentValue () { to = value; }
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[ContextMenu("Assume value of 'From'")]
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void SetCurrentValueToStart () { value = from; }
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[ContextMenu("Assume value of 'To'")]
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void SetCurrentValueToEnd () { value = to; }
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}
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