Files
plugin-library/Assets/06.UIFarme/RunTime/UIFramework/Tweening/Tweening/TweenScale.cs
2025-09-23 11:18:38 +08:00

61 lines
1.5 KiB
C#

using UnityEngine;
/// <summary>
/// Tween the object's local scale.
/// </summary>
[AddComponentMenu("Tween/Tween Scale")]
public class TweenScale : UITweener
{
public Vector3 from = Vector3.one;
public Vector3 to = Vector3.one;
Transform mTrans;
public Transform cachedTransform { get { if (mTrans == null) mTrans = transform; return mTrans; } }
public Vector3 value { get { return cachedTransform.localScale; } set { cachedTransform.localScale = value; } }
[System.Obsolete("Use 'value' instead")]
public Vector3 scale { get { return this.value; } set { this.value = value; } }
/// <summary>
/// Tween the value.
/// </summary>
protected override void OnUpdate (float factor, bool isFinished)
{
value = from * (1f - factor) + to * factor;
}
/// <summary>
/// Start the tweening operation.
/// </summary>
static public TweenScale Begin (GameObject go, float duration, Vector3 scale)
{
TweenScale comp = UITweener.Begin<TweenScale>(go, duration);
comp.from = comp.value;
comp.to = scale;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
[ContextMenu("Set 'From' to current value")]
public override void SetStartToCurrentValue () { from = value; }
[ContextMenu("Set 'To' to current value")]
public override void SetEndToCurrentValue () { to = value; }
[ContextMenu("Assume value of 'From'")]
void SetCurrentValueToStart () { value = from; }
[ContextMenu("Assume value of 'To'")]
void SetCurrentValueToEnd () { value = to; }
}