46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SocketServerMain : MonoBehaviour
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{
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SocketServer _server;
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private void Awake()
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{
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_server = new SocketServer("192.168.31.67", 6854);
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_server.OnReceive += (client, data) =>
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{
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UnityEngine.Debug.LogFormat("[{0}]接收到数据>>>{1} {2}", client.LocalEndPoint.ToString(), (SocketEvent)data.Type, data.Buff.Length);
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switch ((SocketEvent)data.Type)
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{
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case SocketEvent.ScTest:
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UnityEngine.Debug.LogFormat("接收到测试数据 >>> {0}", System.Text.Encoding.UTF8.GetString(data.Data));
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break;
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}
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};
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.A))
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{
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// 踢出连接
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foreach (var item in _server.ClientInfoDic.Keys)
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{
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_server.KickOutAll();
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}
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}
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}
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private void OnDestroy()
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{
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// 注意由于Unity编译器环境下,游戏开启/关闭只影响主线程的开关,游戏关闭回调时需要通过Close函数来关闭服务端/客户端的线程。
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if (_server != null)
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{
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_server.Close();
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}
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}
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}
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