253 lines
8.8 KiB
C#
253 lines
8.8 KiB
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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namespace Stary.Evo
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{
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public class ControlItemDrawer
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{
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private UIControlDataEditor _container;
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private CtrlItemData _itemData;
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private bool _foldout = true;
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private int _controlTypeIdx = 0;
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public ControlItemDrawer(UIControlDataEditor container, CtrlItemData item)
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{
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_container = container;
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_itemData = item;
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}
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public bool Draw()
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{
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EditorGUI.BeginChangeCheck();
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Rect rect = EditorGUILayout.BeginVertical();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("变量名 ", UIControlDataEditor.skin.label, GUILayout.Width(60f));
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string newName = EditorGUILayout.TextField(_itemData.name, UIControlDataEditor.skin.textField).Trim();
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if (newName != _itemData.name)
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{
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_itemData.name = newName;
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(_container.target as UIControlData).SetDirty();
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}
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EditorGUILayout.Space();
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_foldout = EditorGUILayout.Foldout(_foldout, _foldout ? "收起" : "展开", true);
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if (GUILayout.Button("+", EditorStyles.miniButton))
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{
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_container.AddControlAfter(this);
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return false;
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}
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if (GUILayout.Button("-", EditorStyles.miniButton))
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{
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_container.RemoveControl(this);
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return false;
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}
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GUILayout.FlexibleSpace();
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}
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EditorGUILayout.EndHorizontal();
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// 控件列表
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if (_foldout)
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("变量类型 ", UIControlDataEditor.skin.label, GUILayout.Width(60f));
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if (_controlTypeIdx == 0 && !string.IsNullOrEmpty(_itemData.type))
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_controlTypeIdx = FindTypeIdx(_itemData.type);
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if (EditorGUI.EndChangeCheck())
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{
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(_container.target as UIControlData).SetDirty();
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}
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EditorGUI.BeginChangeCheck();
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_controlTypeIdx = EditorGUILayout.Popup(_controlTypeIdx, _container.allTypeNames, UIControlDataEditor.popupAlignLeft);
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if (EditorGUI.EndChangeCheck())
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{
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if(_controlTypeIdx != 0)
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{
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if (!ChangeControlsTypeTo(_controlTypeIdx))
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_controlTypeIdx = 0; // 切换失败,重置回自动
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}
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else // 被主动设置为了自动
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_itemData.type = string.Empty;
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(_container.target as UIControlData).SetDirty();
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return false;
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}
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EditorGUI.BeginChangeCheck();
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GUILayout.FlexibleSpace();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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for (int i = 0, imax = _itemData.targets.Length; i < imax; i++)
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{
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Object obj = _itemData.targets[i];
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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_itemData.targets[i] = EditorGUILayout.ObjectField(obj, typeof(Object), true);
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if (EditorGUI.EndChangeCheck())
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{
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(_container.target as UIControlData).SetDirty();
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}
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EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space();
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if (GUILayout.Button("+", EditorStyles.miniButton))
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{
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InsertItem(i + 1);
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return false;
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}
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if (GUILayout.Button("-", EditorStyles.miniButton))
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{
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if(_itemData.targets.Length == 1)
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{
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Debug.LogError("至少应保留一个控件");
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return false;
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}
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else
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{
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RemoveItem(i);
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return false;
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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}
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}
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EditorGUILayout.EndVertical();
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if (EditorGUIUtility.isProSkin)
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GUI.Box(new Rect(rect.x - 10f, rect.y - 5f, rect.width + 20f, rect.height + 15f), "");
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else
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GUI.Box(new Rect(rect.x - 10f, rect.y - 5f, rect.width + 20f, rect.height + 15f), "", UIControlDataEditor.skin.box);
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if (EditorGUI.EndChangeCheck())
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{
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(_container.target as UIControlData).SetDirty();
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}
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PostProcess();
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return true;
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}
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private void PostProcess()
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{
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// 默认将新添加的第一个控件的名字作为变量名
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if (_itemData.targets.Length > 0 && _itemData.targets[0] != null && string.IsNullOrEmpty(_itemData.name))
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_itemData.name = _itemData.targets[0].name.Trim();
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}
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private int FindTypeIdx(string typeName)
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{
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string[] allTypeNames = _container.allTypeNames;
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for (int i = 0, imax = allTypeNames.Length; i < imax; i++)
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{
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if(allTypeNames[i] == typeName)
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return i;
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}
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return 0;
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}
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private void InsertItem(int idx)
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{
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Object[] newArr = new Object[_itemData.targets.Length + 1];
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for(int i = 0; i < idx; i++)
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{
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newArr[i] = _itemData.targets[i];
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}
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newArr[idx] = null;
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for(int i = idx + 1; i < newArr.Length; i++)
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{
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newArr[i] = _itemData.targets[i - 1];
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}
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_itemData.targets = newArr;
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}
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private void RemoveItem(int idx)
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{
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Object[] newArr = new Object[_itemData.targets.Length - 1];
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for(int i = 0; i < idx; i++)
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{
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newArr[i] = _itemData.targets[i];
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}
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for(int i = idx; i < newArr.Length; i++)
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{
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newArr[idx] = _itemData.targets[i + 1];
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}
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_itemData.targets = newArr;
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}
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/// <summary>
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/// 将控件切换到指定类型
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/// </summary>
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/// <param name="typeIdx"></param>
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private bool ChangeControlsTypeTo(int typeIdx)
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{
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System.Type targetType = _container.allTypes[typeIdx];
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string targetTypeName = _container.allTypeNames[typeIdx];
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bool isGameObject = targetType == typeof(GameObject);
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for(int i = 0, imax = _itemData.targets.Length; i < imax; i++)
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{
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Object obj = _itemData.targets[i];
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if (obj == null)
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{
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Debug.LogErrorFormat("[{0}.{1}] control[{2}] is null"
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, _container.target.name, _itemData.name, i);
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return false;
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}
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if(obj.GetType() != typeof(GameObject))
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{
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if((obj as Component) == null)
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{
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Debug.LogErrorFormat("[{0}.{1}] control[{2}] [{3}] must be GameObject or a Component"
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, _container.target.name, _itemData.name, i, obj.name);
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return false;
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}
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obj = (obj as Component).gameObject;
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}
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GameObject go = obj as GameObject;
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if (isGameObject)
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_itemData.targets[i] = go;
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else
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{
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Component comp = go.GetComponent(targetType);
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if(comp == null)
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{
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Debug.LogErrorFormat("[{0}.{1}] control[{2}] [{3}] isn't a {4}"
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, _container.target.name, _itemData.name, i, go.name, targetTypeName);
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return false;
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}
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_itemData.targets[i] = comp;
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}
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}
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_itemData.type = targetTypeName;
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return true;
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}
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}
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}
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#endif
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