Files
plugin-library/Assets/06.UIFarme/Editor/UIControlBinding/ControlItemDrawer.cs
2025-09-23 11:18:38 +08:00

253 lines
8.8 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Linq;
namespace Stary.Evo
{
public class ControlItemDrawer
{
private UIControlDataEditor _container;
private CtrlItemData _itemData;
private bool _foldout = true;
private int _controlTypeIdx = 0;
public ControlItemDrawer(UIControlDataEditor container, CtrlItemData item)
{
_container = container;
_itemData = item;
}
public bool Draw()
{
EditorGUI.BeginChangeCheck();
Rect rect = EditorGUILayout.BeginVertical();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("变量名 ", UIControlDataEditor.skin.label, GUILayout.Width(60f));
string newName = EditorGUILayout.TextField(_itemData.name, UIControlDataEditor.skin.textField).Trim();
if (newName != _itemData.name)
{
_itemData.name = newName;
(_container.target as UIControlData).SetDirty();
}
EditorGUILayout.Space();
_foldout = EditorGUILayout.Foldout(_foldout, _foldout ? "收起" : "展开", true);
if (GUILayout.Button("+", EditorStyles.miniButton))
{
_container.AddControlAfter(this);
return false;
}
if (GUILayout.Button("-", EditorStyles.miniButton))
{
_container.RemoveControl(this);
return false;
}
GUILayout.FlexibleSpace();
}
EditorGUILayout.EndHorizontal();
// 控件列表
if (_foldout)
{
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("变量类型 ", UIControlDataEditor.skin.label, GUILayout.Width(60f));
if (_controlTypeIdx == 0 && !string.IsNullOrEmpty(_itemData.type))
_controlTypeIdx = FindTypeIdx(_itemData.type);
if (EditorGUI.EndChangeCheck())
{
(_container.target as UIControlData).SetDirty();
}
EditorGUI.BeginChangeCheck();
_controlTypeIdx = EditorGUILayout.Popup(_controlTypeIdx, _container.allTypeNames, UIControlDataEditor.popupAlignLeft);
if (EditorGUI.EndChangeCheck())
{
if(_controlTypeIdx != 0)
{
if (!ChangeControlsTypeTo(_controlTypeIdx))
_controlTypeIdx = 0; // 切换失败,重置回自动
}
else // 被主动设置为了自动
_itemData.type = string.Empty;
(_container.target as UIControlData).SetDirty();
return false;
}
EditorGUI.BeginChangeCheck();
GUILayout.FlexibleSpace();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
for (int i = 0, imax = _itemData.targets.Length; i < imax; i++)
{
Object obj = _itemData.targets[i];
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
_itemData.targets[i] = EditorGUILayout.ObjectField(obj, typeof(Object), true);
if (EditorGUI.EndChangeCheck())
{
(_container.target as UIControlData).SetDirty();
}
EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space();
if (GUILayout.Button("+", EditorStyles.miniButton))
{
InsertItem(i + 1);
return false;
}
if (GUILayout.Button("-", EditorStyles.miniButton))
{
if(_itemData.targets.Length == 1)
{
Debug.LogError("至少应保留一个控件");
return false;
}
else
{
RemoveItem(i);
return false;
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
}
}
EditorGUILayout.EndVertical();
if (EditorGUIUtility.isProSkin)
GUI.Box(new Rect(rect.x - 10f, rect.y - 5f, rect.width + 20f, rect.height + 15f), "");
else
GUI.Box(new Rect(rect.x - 10f, rect.y - 5f, rect.width + 20f, rect.height + 15f), "", UIControlDataEditor.skin.box);
if (EditorGUI.EndChangeCheck())
{
(_container.target as UIControlData).SetDirty();
}
PostProcess();
return true;
}
private void PostProcess()
{
// 默认将新添加的第一个控件的名字作为变量名
if (_itemData.targets.Length > 0 && _itemData.targets[0] != null && string.IsNullOrEmpty(_itemData.name))
_itemData.name = _itemData.targets[0].name.Trim();
}
private int FindTypeIdx(string typeName)
{
string[] allTypeNames = _container.allTypeNames;
for (int i = 0, imax = allTypeNames.Length; i < imax; i++)
{
if(allTypeNames[i] == typeName)
return i;
}
return 0;
}
private void InsertItem(int idx)
{
Object[] newArr = new Object[_itemData.targets.Length + 1];
for(int i = 0; i < idx; i++)
{
newArr[i] = _itemData.targets[i];
}
newArr[idx] = null;
for(int i = idx + 1; i < newArr.Length; i++)
{
newArr[i] = _itemData.targets[i - 1];
}
_itemData.targets = newArr;
}
private void RemoveItem(int idx)
{
Object[] newArr = new Object[_itemData.targets.Length - 1];
for(int i = 0; i < idx; i++)
{
newArr[i] = _itemData.targets[i];
}
for(int i = idx; i < newArr.Length; i++)
{
newArr[idx] = _itemData.targets[i + 1];
}
_itemData.targets = newArr;
}
/// <summary>
/// 将控件切换到指定类型
/// </summary>
/// <param name="typeIdx"></param>
private bool ChangeControlsTypeTo(int typeIdx)
{
System.Type targetType = _container.allTypes[typeIdx];
string targetTypeName = _container.allTypeNames[typeIdx];
bool isGameObject = targetType == typeof(GameObject);
for(int i = 0, imax = _itemData.targets.Length; i < imax; i++)
{
Object obj = _itemData.targets[i];
if (obj == null)
{
Debug.LogErrorFormat("[{0}.{1}] control[{2}] is null"
, _container.target.name, _itemData.name, i);
return false;
}
if(obj.GetType() != typeof(GameObject))
{
if((obj as Component) == null)
{
Debug.LogErrorFormat("[{0}.{1}] control[{2}] [{3}] must be GameObject or a Component"
, _container.target.name, _itemData.name, i, obj.name);
return false;
}
obj = (obj as Component).gameObject;
}
GameObject go = obj as GameObject;
if (isGameObject)
_itemData.targets[i] = go;
else
{
Component comp = go.GetComponent(targetType);
if(comp == null)
{
Debug.LogErrorFormat("[{0}.{1}] control[{2}] [{3}] isn't a {4}"
, _container.target.name, _itemData.name, i, go.name, targetTypeName);
return false;
}
_itemData.targets[i] = comp;
}
}
_itemData.type = targetTypeName;
return true;
}
}
}
#endif