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125 lines
4.0 KiB
C#
125 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace HybridCLR.Editor.Installer
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{
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public static class BashUtil
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{
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public static int RunCommand(string workingDir, string program, string[] args, bool log = true)
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{
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using (Process p = new Process())
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{
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p.StartInfo.WorkingDirectory = workingDir;
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p.StartInfo.FileName = program;
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.CreateNoWindow = true;
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string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
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p.StartInfo.Arguments = argsStr;
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if (log)
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{
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UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
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}
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p.Start();
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p.WaitForExit();
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return p.ExitCode;
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}
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}
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public static (int ExitCode, string StdOut, string StdErr) RunCommand2(string workingDir, string program, string[] args, bool log = true)
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{
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using (Process p = new Process())
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{
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p.StartInfo.WorkingDirectory = workingDir;
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p.StartInfo.FileName = program;
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.CreateNoWindow = true;
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p.StartInfo.RedirectStandardOutput = true;
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p.StartInfo.RedirectStandardError = true;
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string argsStr = string.Join(" ", args);
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p.StartInfo.Arguments = argsStr;
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if (log)
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{
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UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
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}
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p.Start();
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p.WaitForExit();
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string stdOut = p.StandardOutput.ReadToEnd();
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string stdErr = p.StandardError.ReadToEnd();
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return (p.ExitCode, stdOut, stdErr);
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}
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}
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public static void RemoveDir(string dir, bool log = false)
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{
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if (log)
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{
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UnityEngine.Debug.Log($"[BashUtil] RemoveDir dir:{dir}");
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}
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int maxTryCount = 5;
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for (int i = 0; i < maxTryCount; ++i)
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{
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try
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{
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if (!Directory.Exists(dir))
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{
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return;
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}
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foreach (var file in Directory.GetFiles(dir))
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{
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File.SetAttributes(file, FileAttributes.Normal);
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File.Delete(file);
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}
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foreach (var subDir in Directory.GetDirectories(dir))
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{
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RemoveDir(subDir);
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}
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Directory.Delete(dir, true);
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break;
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError($"[BashUtil] RemoveDir:{dir} with exception:{e}. try count:{i}");
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Thread.Sleep(100);
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}
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}
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}
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public static void RecreateDir(string dir)
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{
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if(Directory.Exists(dir))
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{
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RemoveDir(dir, true);
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}
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Directory.CreateDirectory(dir);
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}
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public static void CopyDir(string src, string dst, bool log = false)
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{
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if (log)
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{
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UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
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}
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if (Directory.Exists(dst))
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{
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RemoveDir(dst);
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}
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else
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{
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string parentDir = Path.GetDirectoryName(Path.GetFullPath(dst));
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Directory.CreateDirectory(parentDir);
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}
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UnityEditor.FileUtil.CopyFileOrDirectory(src, dst);
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}
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}
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}
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