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plugin-library/Assets/01.HybridCLR/Editor/Installer/BashUtil.cs
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【m】hybrid更新为8.11.0
2026-04-13 22:59:23 +08:00

125 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace HybridCLR.Editor.Installer
{
public static class BashUtil
{
public static int RunCommand(string workingDir, string program, string[] args, bool log = true)
{
using (Process p = new Process())
{
p.StartInfo.WorkingDirectory = workingDir;
p.StartInfo.FileName = program;
p.StartInfo.UseShellExecute = false;
p.StartInfo.CreateNoWindow = true;
string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
p.StartInfo.Arguments = argsStr;
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
}
p.Start();
p.WaitForExit();
return p.ExitCode;
}
}
public static (int ExitCode, string StdOut, string StdErr) RunCommand2(string workingDir, string program, string[] args, bool log = true)
{
using (Process p = new Process())
{
p.StartInfo.WorkingDirectory = workingDir;
p.StartInfo.FileName = program;
p.StartInfo.UseShellExecute = false;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
string argsStr = string.Join(" ", args);
p.StartInfo.Arguments = argsStr;
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
}
p.Start();
p.WaitForExit();
string stdOut = p.StandardOutput.ReadToEnd();
string stdErr = p.StandardError.ReadToEnd();
return (p.ExitCode, stdOut, stdErr);
}
}
public static void RemoveDir(string dir, bool log = false)
{
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] RemoveDir dir:{dir}");
}
int maxTryCount = 5;
for (int i = 0; i < maxTryCount; ++i)
{
try
{
if (!Directory.Exists(dir))
{
return;
}
foreach (var file in Directory.GetFiles(dir))
{
File.SetAttributes(file, FileAttributes.Normal);
File.Delete(file);
}
foreach (var subDir in Directory.GetDirectories(dir))
{
RemoveDir(subDir);
}
Directory.Delete(dir, true);
break;
}
catch (Exception e)
{
UnityEngine.Debug.LogError($"[BashUtil] RemoveDir:{dir} with exception:{e}. try count:{i}");
Thread.Sleep(100);
}
}
}
public static void RecreateDir(string dir)
{
if(Directory.Exists(dir))
{
RemoveDir(dir, true);
}
Directory.CreateDirectory(dir);
}
public static void CopyDir(string src, string dst, bool log = false)
{
if (log)
{
UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
}
if (Directory.Exists(dst))
{
RemoveDir(dst);
}
else
{
string parentDir = Path.GetDirectoryName(Path.GetFullPath(dst));
Directory.CreateDirectory(parentDir);
}
UnityEditor.FileUtil.CopyFileOrDirectory(src, dst);
}
}
}