Files
plugin-library/Assets/Domain/Main/HotUpdate/kkController/fsm/KKReactState.cs
2025-07-02 10:05:26 +08:00

48 lines
1.2 KiB
C#

using Cysharp.Threading.Tasks;
using Stary.Evo;
using UnityEngine;
namespace Main
{
/// <summary>
/// 鼓掌状态
/// </summary>
public class KKReactState: AbstractFSMIState
{
private string aniName = "anim_ip_react_encourage";
public KKReactState(IFsmSystem system) : base(system)
{
}
public override async UniTask OnEnterAsync()
{
KKFsmSystem kkFsmSystem = FsmSystem as KKFsmSystem;
if (kkFsmSystem.animator != null)
{
kkFsmSystem.animator.CrossFade(aniName,0.2f, 0, 0f);
float animProgress = 0;
while (animProgress <= 0.99f)
{
Debug.Log(animProgress);
animProgress=kkFsmSystem.GetAnimationProgress(0);
await UniTask.Yield();
}
FsmSystem.SetCurState(nameof(KKIdleState),(object)KKIdleStateParam.NotVoice);
}
else
{
Debug.LogError("UnityEvo:KKFsmSystem: animator is null");
}
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
}
}